Yeah, you would already want to give jedi and soldiers an extra skill since they are losing an effective +1 to attack.I agree that a lot of them could do with simplification, but I really like their general implementation, especially the easy multiclassing.
I always thought SWSE was only a few steps away from being an actual classless system - get rid of some of the class-based bonus progressions (that's where the bounded accuracy helps) and then just pick from any talent tree at odd levels and any feat tree at even levels, subject to some basic prerequisites.
Most of the wild variance in SWSE's math isn't down to the base d20 rolls, it's down to the weird differences in bonus progressions between different classes, and between attack bonus progression and skill bonus progression. A lot of the system's issues would be alleviated if it were reworked using 5e style bounded accuracy.
Yeah, my version uses 5E bounded accuracy and no classes - pick and choose Talents.Yup.
Theres a 5E version of it doesn’t ook great.
Bounded accuracy on tge okd SWSE woukd be my starting place. 5E an 3.75 hybrid.
Yeah, my version uses 5E bounded accuracy and no classes - pick and choose Talents.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.