General video game discussion

EDIT: That reminds me, does anybody know if there's a word for sequences that are like cutscenes but aren;t cutscenes? Like the part in Half-Life 2 where a bunch of boring people yammer at you in a cave, or the bit at the beginning of Skyrim where your character is a prisoner and a bunch of the other prisoners talk interminably. Like, you can still technically move your character to a degree but you can't actually do anything so it might as well be a cutscene. What's that called? Does anyone know?
I have often heard them referred to as "walk-and-talk segments", almost always disparagingly
 

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the only time i've seen that term spoken in a positive manner is when it's in a movie or show lol
From a game-design standpoint it's basically an unsolvable problem, because what happens if you make the NPC too fast, or too slow, and there's absolutely no way to make them feel good
 

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