cbwjm
Legend
Hi All,
Just out of interest, how does your table generate your player characters? I'm planning a new campaign for my group and I'm thinking of using Matt Colville's method which is the standard 4d6, drop the lowest, if you don't have at least two 15s then you can reroll. For new players, he will also typically have them roll in order, however, since my players have been playing for a bit already I plan on letting them assign their ability scores as they like. I do like the idea of players rolling their ability scores in order and then deciding on a class, but I don't want to be that restrictive.
I've also though of using the multiclass requirements for single classed PCs so a fighter would need a 13 Strength or 13 Dexterity but again, I don't think I would need to be that restrictive and at any rate, the minimum ability scores probably won't even be noticed since players tend to typically have a high score in their primary ability anyway.
Other considerations I can see for generating characters is session 0 where the players discuss what roles they want to cover and have a collaborative method of party creation as opposed to the AL method, where everyone shows up with a PC, no discussion beforehand due to the nature of AL. I think one of my friends would like to have the session 0 not so much for party creation but for party connections. That is, how do the PCs know each other which I think is a good idea and could lead to RP later in the campaign.
SO these are just a couple of things I've thought of, I will be rolling for stats instead of point buy/stat array this time, just curious how others approach character generation.
Just out of interest, how does your table generate your player characters? I'm planning a new campaign for my group and I'm thinking of using Matt Colville's method which is the standard 4d6, drop the lowest, if you don't have at least two 15s then you can reroll. For new players, he will also typically have them roll in order, however, since my players have been playing for a bit already I plan on letting them assign their ability scores as they like. I do like the idea of players rolling their ability scores in order and then deciding on a class, but I don't want to be that restrictive.
I've also though of using the multiclass requirements for single classed PCs so a fighter would need a 13 Strength or 13 Dexterity but again, I don't think I would need to be that restrictive and at any rate, the minimum ability scores probably won't even be noticed since players tend to typically have a high score in their primary ability anyway.
Other considerations I can see for generating characters is session 0 where the players discuss what roles they want to cover and have a collaborative method of party creation as opposed to the AL method, where everyone shows up with a PC, no discussion beforehand due to the nature of AL. I think one of my friends would like to have the session 0 not so much for party creation but for party connections. That is, how do the PCs know each other which I think is a good idea and could lead to RP later in the campaign.
SO these are just a couple of things I've thought of, I will be rolling for stats instead of point buy/stat array this time, just curious how others approach character generation.