cbwjm
Legend
My usual homebrew method is 4d6 drop lowest, distribute as you want.
Sometimes, if I want stronger player characters, I'll do 4d6 drop low, reroll 1s.
But not often.
My old method used to be 4d6 drop lowest, 8 times. Keep the 6 best scores and arrange as you like. Back in 2e I used this method but I also allowed any class to be chosen and if they weren't able to meet the requirements then they could be bumped up, but they had to apply their highest scores to the stats needed. This meant that if someone wanted to play a paladin, they could, but if they rolled a 14 and a 16 as their highest scores, then they needed to put that 16 into Charisma and it could then be bumped up to 17 while the 14 went into Strength.
When I DM you get a choice:
*4d6 drop one of them (most opt for the lowest) x6, arrange as you wish, then add racial mods.
*Take the standard array,
*27pt buy.
If you choose to roll, those #s are what you'll use. There's no re-rolls, no safety net vs mediocre/bad results. You're gambling that you'll be awesome & letting fate decide your stats. Sometimes that pays off big, most times fairly average, & other times....
Whatever you get, you WILL play the resulting character in good faith.
I find in many cases, it's a lot of fun to play a character with one or more bad stats. It's how we end up with characters like Raistlin from Dragonlance, high intelligence, but shattered constitution. Although now that I think on it, that may have just been the fiction for the novels whereas his actual character I think just had average constitution, but my point still stands, playing something like a mage powerful in magic but weak in body can be a fun experience.