DrSpunj said:I've always run Point Buy as I prefer a game with strong character concepts. That's the first thing I ask my players: "What type of character do you want to play?"
IMO, Random Rolling leads to an entirely different question: "What type of character do you want to play given these stats?"
The reasoning behind this escapes me. What do your stats matter if you know what kind of character you want to play?
If I decide to play a demonic smurf, I can't see how different stats (so long as they're "legal," i.e. sum of modifiers > 0) would affect that decision. Stats may influence my choice of feats or spells or distribution of skill points, but...
It seems to me that point-buy (particularly in your case) simply encourages powergaming and discourages character development.
e.g. I decided to play an elven wizard. Rolled up 17, 16, 14, 9, 9, 6. Whew! That's one ugly wizard! Hmm... And hence I begin thinking about *developing the character*, not saying "aw, shucks, those point-buy losers never get a score below 8; why should I?" Indeed, because of the way his scores played out, he wound up with a couple levels of rogue, has been reincarnated as a half-orc, is on his way toward a bizarre PrC combination, looks nothing like I thought he would at this point, etc. etc. Lots of joyously painful character development. No min/maxing on some prepackaged point-buy. And yes, he's still quite the murderous wizard.
Even if everyone in the party has different point-buy equivalencies, why would it matter? Heck, I'll stand in back of the guy with the "better" stats any day.
Oh yeah, I'm a wizard; I do that anyway.
I don't get it. Outside of a tournament setting, why would anyone use a soulless point-buy?