Is this supposed to be funny?So what was the over-all point of this thread?
Nope.Is this supposed to be funny?
So you get to repeatedly tell me that I'm afraid of other players, or that I don't trust them, when I haven't said a single thing to that effect. But when I start playing amateur psychologist on you all of a sudden it's belittling disparagement? Get that beam out of your eye.
What definition of 'genius' is being used?
Bingo. It no more has a precise definition than does "intelligence".
EDIT: And to answer your question, the original intent was to demonstrate that it's possible to roleplay a brilliant character with low Int. However, examples that I thought were rather obvious turned out not to be such for other participants, and in the ensuing spirited debate I actually ended up achieving some small measure of enlightenment as to how other people perceive the shared hallucination we call D&D.
It seems to me that among those opposed to this mode of roleplaying the underlying concern is that it could be abused by uncooperative players.
Actually when applied to intelligence/intellect genius has one definition.
Thank you.Hmm. Ok, I'll take some responsibility for that.
You may be avoiding using certain words, but you're still persisting in reading a motive that is not in evidence. Your camp is the one calling players "abusive", "uncooperative", "disruptive", "unpleasant", "childish", whereas I have argued point blank that "[t]hey're not being bad players by thinking this way". They're willing to engage with the fiction and devote thought to its internal logic -- that's the furthest thing from uncooperative. And if you are at a table with such players, and you insist on playing an Int 5 genius anyway, then they're probably going to see you as the player who is being disruptive, abusive, unpleasant, and maybe even childish. (Let's face it, "My character sheet says Int 5 but I'm actually a supergenius!" is not stereotypically the declaration of a mature roleplayer.)It seems to me that among those opposed to this mode of roleplaying the underlying concern is that it could be abused by uncooperative players.
You are definitely changing a statement in the core rulebook about what the Intelligence score is. You can claim it's not a "rule", but...What I don't concede is that I'm changing a "rule" about what the Intelligence score is...
When you've got two competing brands of "truth", that's always a paradox risk factor....or that there's a logical paradox in the Eloelle example...
I believe that you believe that, but I also ask that take a step back and consider seriously the implications of what you've been saying re: players who tug on the dangling plot threads of your narrative being "uncooperative"....or that I want to dictate what other people's characters do or believe...
I'm sure Elminster already has them stashed away somewhere....or that this leads inevitably to nuclear weapons in Faerun.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.