rictal_area
First Post
Hi, I registered at this forum because it seemed like a good place to get advice on my latest idea, so bear with me. I'm a student at the Cooper Union and for my graphic design project I have to design a book about a renaissance topic and in the style of the renaissance. One thing that intrigued me was the whole idea of the merging of religion and science, and the "divine perfection" of the classical solids. Ptolemy and Kepler both elaborated on that idea, placing the universe inside a dodecahedron and the orbits of planets being related to certain solids. Moreover, the solids represented the four elements, tetrahedron was fire, cube was earth, octahedron air, and icosahedron water, with the dodecahedron representing God and control.
Because this idea sounded so much like truename magic to me, I thought I should make a D&D ruleset around this concept and present that in a book. So the idea is that there is an underlying geometric nature to the universe, like true names, except it's dealt with in shapes rather than words. Since 3 dimensional solids are a little complicated, I think I'll simplify it down to 5 regular polygons of 3, 4, 5, 6, and 8 sides. Triangle = fire, square = earth, pentagon = water, and hexagon = air, with octagon as "control". Elemental truenames, more or less.
So a practitioner of such a system (a mathomancer?) would have the innate ability to "see" universal geometrics. So a fireball would look like a moving triangles, an earth elemental would be a series of squares and octagons, and a person would be a complex system of shapes surrounded by a spinning octagon.
Casting spells within this skillset would pretty much involve a magical form of compass and straightedge construction. All 5 shapes can be constructed in such a fashion in real life, but certain shapes (like the hexagon) do benefit from being much easier to draw, which would make it favor certain elements, but I think that can be addressed. Anyways, drawing a triangle around a person would deal fire damage, drawing 3 concentric triangles moving would create a level 3 fireball, etc. Drawing the shapes takes time, time which would decrease as the caster increases in level. Storing drawn shapes within a protective octagon and releasing them in battle would be the equivalent of memorizing spells. Counterspells would work by drawing a shape around the opposing caster or the spell launched. So drawing the correct octagon around a fireball would "turn" it, drawing an octagon with the opposing spin around a person's octagon would be a hold spell (with a DC check, probably), etc.
So far I think it's a bit too similar to a normal mage, but combining truename magic with rune magic and such might be interesting.
Obviously, I haven't thought this out too extensively, plus I'm not a very experienced pen and paper gamer. I would like some feedback on this, hopefully with ideas on how to make it unique and viable within a D&D-ish system, plus maybe some more ideas on spells and abilities from anyone familiar with mathematics.
Because this idea sounded so much like truename magic to me, I thought I should make a D&D ruleset around this concept and present that in a book. So the idea is that there is an underlying geometric nature to the universe, like true names, except it's dealt with in shapes rather than words. Since 3 dimensional solids are a little complicated, I think I'll simplify it down to 5 regular polygons of 3, 4, 5, 6, and 8 sides. Triangle = fire, square = earth, pentagon = water, and hexagon = air, with octagon as "control". Elemental truenames, more or less.
So a practitioner of such a system (a mathomancer?) would have the innate ability to "see" universal geometrics. So a fireball would look like a moving triangles, an earth elemental would be a series of squares and octagons, and a person would be a complex system of shapes surrounded by a spinning octagon.
Casting spells within this skillset would pretty much involve a magical form of compass and straightedge construction. All 5 shapes can be constructed in such a fashion in real life, but certain shapes (like the hexagon) do benefit from being much easier to draw, which would make it favor certain elements, but I think that can be addressed. Anyways, drawing a triangle around a person would deal fire damage, drawing 3 concentric triangles moving would create a level 3 fireball, etc. Drawing the shapes takes time, time which would decrease as the caster increases in level. Storing drawn shapes within a protective octagon and releasing them in battle would be the equivalent of memorizing spells. Counterspells would work by drawing a shape around the opposing caster or the spell launched. So drawing the correct octagon around a fireball would "turn" it, drawing an octagon with the opposing spin around a person's octagon would be a hold spell (with a DC check, probably), etc.
So far I think it's a bit too similar to a normal mage, but combining truename magic with rune magic and such might be interesting.
Obviously, I haven't thought this out too extensively, plus I'm not a very experienced pen and paper gamer. I would like some feedback on this, hopefully with ideas on how to make it unique and viable within a D&D-ish system, plus maybe some more ideas on spells and abilities from anyone familiar with mathematics.
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