Geriatric Grumbling

How old are you / does DnD need to be more mature

  • I am under 18 and I like DnD as is

    Votes: 7 1.5%
  • I am 18-30 and I like DnD as is

    Votes: 137 28.4%
  • I am over 30 and I like DnD as is

    Votes: 214 44.4%
  • I am under 18 and I'd like a more mature DnD

    Votes: 3 0.6%
  • I am 18-30 and I'd like a more mature DnD

    Votes: 42 8.7%
  • I am over 30 and I'd like a more mature DnD

    Votes: 42 8.7%
  • I am under 18 and I'd like to see a seperate mature version

    Votes: 1 0.2%
  • I am 18-30 and I'd like to see a seperate mature version

    Votes: 12 2.5%
  • I am over 30 and I'd like to see a seperate mature version

    Votes: 24 5.0%

  • Poll closed .

Drifter Bob

First Post
I have seen frequent arguments on this and other forums, as to how DnD has changed since 'the old days', whether the new generations of players and the influence of CRPG's and card games have 'dumbed down' DnD or not. Whether the changes within each subsequent generation of rules have perhaps unwittingly tended to support this trend, and encouraged "roll playing" and munchkinism at the expense of actual old-school role playing, leading to a decrease in the sophistication of plot in favor of better balanced rules.

Regardless of whether things were actually worse in the old days, when perhaps a majority of players didn't really understand the basic concept of a role playing game, or now when the majority seem to be influenced by the various more mainstream spin-offs of RPG's, I think you could certainly say that there is a kind of culture war within RPGs, DnD, (much as there is in the nation and the world!) with some preferring the high powered, balanced mechanics, and others perferring role playing, realism, and more mature themes. An important sub-text of this 'struggle', if you will seems to be the tendancy to make DnD 'politicially correct', to always please and cater to the least common denominator, whether those are the anxious munchkins with regard to balance and rules tinkering, or generally with a general appeal to a younger audience in terms of themes and subject matter.

I am from that generation of people who were around with the first game, who got into RPG's from reading fantasy and science fiction literature such as Jack Vance, Michael Moorcock, HP Lovecraft, Lord Dunsany, Fritz Lieber, Clarke Ashton Smith, Stanislaw Lem, Philip K Dick, and others, all of whom had escapist elements, but many of whom wrote serious books which had fairly adult or at least darker and more 'mature' themes. I expect I'm not alone here. I actually think a lot of people who play DnD, other RPG's, and even a lot of CRPG's (especially the online pay-subcription games) are actually in my age group, and even many younger players get tired of the way things are. I wonder how many people from any age group would like to see the game, or some part of the game (or a larger part) aimed at a more mature audience.

My poll is, how old are you, and do you think DnD should at least partially reflect a more mature theme. By mature, I don't mean more gratuitous sex and violence, but I'm not ruling out more sex and violence either. Let say, less of a Disney cartoon feel or a "Xena, Warrior Princess" feel, maybe more of an HBO soap opera feel, like "Sopranos" or "Deadwood" or "Carnivale". More adult themes, believable adult motivations for characters and NPC's, life and death issues, romantic issues, mundane day to day issues, the kinds of things dealt with in all real literature.

DB
 

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to explain the poll options a bit, by a seperate version I mean something like an "adult DND" along the lines of the older unsuccessful paradigm of Basic and Advanced DnD rules. The proposal in the poll refers to some kind of general split like this, with the idea that the counter trends will have a chance to separate out somewhat. It should still be the same game, ideally with a lot of basic consistency between the two, but allowing each trend to more fully realise it's ultimate expression, rather than conflicting and leading to unhappy compromise.

Maybe even a new D20 license, "D20 Adult"....?

DB
 

D&D is great as is. It is easier to take it and make it more mature if that is what you want then to take a more mature version and try to make that less mature, for those that want that.
 

I'm 26, and yeah I'd like a more mature DnD. I don't really want a bunch of psychos killing everything around them, but I'd like to see DnD a bit more gray than the black 'n' white it is written as now. And any game with gray is usually more mature.
 

IMO, you don't need a seperate game system to play a more "mature" game...it's all in what you, as the players, put into it. If you want role-playing, mature themes, etc., you should be able to accomplish that in pretty much any system (well, maybe Toon might be difficult ;) ).

From a game mechanic standpoint, I like 3E / 3.5 a helluva lot more than the prior editions (and I've played Basic D&D, AD&D, AD&D 2E, etc.). The rules back in 1st Edition days were clunky, clunky, clunky. Yet, we loved it, in spite of that, for the stories we, as players, collaborated in telling.

Yes, the 3.5 rules might encourage munchkinism...but there's nothing that says you *have* to play that way.

Just my two copper pieces' worth...

Mike
 

derelictjay said:
I'm 26, and yeah I'd like a more mature DnD. I don't really want a bunch of psychos killing everything around them, but I'd like to see DnD a bit more gray than the black 'n' white it is written as now. And any game with gray is usually more mature.
Spoke like a zealous atheist.

To quote myself: "Black and White are also shades of grey." IME, games that remove black and white are usually less "mature" and more "wrongheaded." Vampire, In Nomine, Demon:The Fallen, and a slew of other "grey" games had absolute good and evil extant.

In fact, the most "mature" games are probably those that take out "forces of grey" and let black and white make grey the right way--by blending.
 

Crothian said:
D&D is great as is. It is easier to take it and make it more mature if that is what you want then to take a more mature version and try to make that less mature, for those that want that.

I think the problem is, for example if you write a D20 book of some sort, you have to please everyone and cater to all audiences, and that prevents much more mature material from being published.

One of the things which I think is a consequence of this 'unhappy compromise' to me, is that DnD while being kind of childish and simplistic in some ways, is still quite complicated. I'd actually like to see a simpler basic version which you could easily introduce to new players. Character generation (skills points!) alone in the current version make this quite difficult!

DB
 

kenobi65 said:
From a game mechanic standpoint, I like 3E / 3.5 a helluva lot more than the prior editions (and I've played Basic D&D, AD&D, AD&D 2E, etc.). The rules back in 1st Edition days were clunky, clunky, clunky. Yet, we loved it, in spite of that, for the stories we, as players, collaborated in telling.

Yes, the 3.5 rules might encourage munchkinism...but there's nothing that says you *have* to play that way.

Just my two copper pieces' worth...

Mike

I agree, there is a lot about the current edition I like a lot better in terms of the rules being more consistent and in many ways more flexible, but there also seems to be a sense that you have to stick to the rules that much more closely, which seems to contribute to this cultural effect. It's certainly arguable, but I think the very inconsistency of the old rules led people to feel a little freeer to interpret their own way, to experiment and role play.

I was inspired to write this poll by an email I got from guy who had contacted me from ENworld, who was sort of an old-school "role player" who was trying to find a game here in town, and encountered several groups of munchkins, to his intense dismay.

It echoed some experiences I had with the industry as a free lance writer, and the disapointments I have felt as a consumer of D20 books, the feeling that so much of the RPG world, from CRPG's down to DND and even a lot of hard core independent RPG's, has this legacy. I think DND is the beating heart of the RPG world, and as such, it is where the fix has to be made, if at all possible.

DB
 

I can understand the desire for a more mature tone to a game, but what I don't understand is what would be changed, and even what exist in the rules currently that really rules that out. The books are primarily rules, tone while somewhat dependent on rules pulls far more from what the people playing the game bring to it. A game is a mature as the people at the table make it. I don't see how you could make any sort of d20adult or whatever. Perhaps some sort of a setting with focus toward those sort of themes but that isn't really about the rules, but again what somebody brought to them. Even that isn't really the issue though, I'm pretty sure you could run just the sort of game your talking about anywhere from the Forgotten Realms to Harn.
 

Drifter Bob said:
I think the problem is, for example if you write a D20 book of some sort, you have to please everyone and cater to all audiences, and that prevents much more mature material from being published.

Well, that's only if you want people to actually buy it and make money. There have been adult oriented d20 products. Not a lot, and they really haven't been that great but people have tried to make them.
 

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