diaglo
Adventurer
Drifter Bob said:...on the one hand, and now that 3E exists, which, like it or not, is a quantum leap of an improvement over 2E
that is your opinion. i find the opposite to be true.
OD&D > ADnD = BECMI D&D > 2edADnD > 2000ed
Drifter Bob said:...on the one hand, and now that 3E exists, which, like it or not, is a quantum leap of an improvement over 2E
diaglo said:that is your opinion. i find the opposite to be true.
OD&D > ADnD = BECMI D&D > 2edADnD > 2000ed
Isn't that how most DMs do it anyway? The sample DCs were great, because it gave folks an idea of what to expect.Ourph said:Don't include sample DCs in the Skills section of the Player's Handbook. Describe the skill and what the player can do with it, but leave the sample DCs for the DMG, where they belong.
Sometimes diaglo is best ignored.Drifter Bob said:You actually think 2e is better?
Maybe. There's a lot of other interpretations of that as well, and your data doesn't support causality of the results you have. A lot of folks here, for instance, have specifically stated that the rules don't drive maturity into the game, and so don't want rules changed to be "more mature", whatever that may mean exactly.Drifter Bob said:I personally feel that a lot of the people who voted "I like it as it is", were seeing the poll in terms of a vindication of DnD as such, in precisely the defensive mode I described above. The fact that many people who voted for "as is" rules described using house rules themselves reminds me of Gary Gygax using his own house rules while insisting that anyone else who did "wasn't playing dnd".
I think that's too nebulous a concept to really discuss authoritatively, for one thing. I also think that the "D&D culture" is more influenced by external factors than internal ones. In other words, the prevalence of CRPGs and the cross-pollination of folks who play those, who play mini wargames, who play CCGs, etc. are driving the changes in culture moreso than the rules themselves.DB said:With all due respect, the implication people in the reformist camp like Oourph and I need to rely on the rules as some sort of crutch strikes me as more defensive counterattacking. That is certainly not my point - I don't need the rules to make my games easier. Like most long-established DM's I use my own house rules and I think Ourph said he did as well. Either way, the issue is more how the overall culture of the game is being effected, in terms of people one meets to play with, and how this all effects the various books and suppliments which are for sale. As the author of one of those, I have a vested interest in this issue.
Embarrased in front of whom? Their artsy-fartsy FUDGE player friends or something?DB said:Third, a lot of people have said that they want a game they don't have to feel embarassed about. The fact that DnD IS intentionaly targeted toward a very young market, in spite of the fact that many players are much older (this poll seems to indicate that!) is itself an aberration. This is reflected in both the flavor (and the art) and the rules mechanics themselves.
The opposite is no better; "just RP it" means the real-life charismatic types always end up being the charismatic characters regardless of what their character sheet says. To me, its important to not only RP the personal interaction, but also require a roll. It adds more tension to the moment, as well as making sure that the characters actually behave somewhat as their stats and such show them to be.DB said:Dealing with specifics, the Bluff issue is a good example. I'm ambivalent about these discussoin skills. On the one hand, I'm glad they introduced Bluff, Intimidate, Diplomacy and Sense Motive into the game, it was needed. On the other hand, as implemented, I think it detracts from role playing and encourages a kind of computer game dynamic. The bluff check is just a die roll. What the player actually says does not affect it. In my campaigns it's different. I'll assign a +4 to -4 to any persuasion attempt any player makes, based on what they said, or the manner they said it in. (Even a fairly brusque character can grunt convincingly)
I've never heard that. I think Monte Cook has specifically said that the rules grew in response to getting new gamers into the fold, though, and giving more guidance to new DMs on how to handle more situations. But experience and maturity are not the same thing.DB said:hat is the ultimate problem. The rules have grown largely in reaction to rules lawyers nerfing loopholes. It has been a kind of crisis management. Therefore, the general trend of rule creep has grown largely to accomodate or deal with the rules lawyer, munchkin type players.
I think your biggest fallacy throughout this thread is that there is some relationship between game complexity and gamer maturity.DB said:Ultimately, I think a scaled system makes sense, with basic on one end and complex at the other, and on the complex end, the more mature, role playing style should be considered as much as the roll playing munchkin style.
Joshua Dyal said:Sometimes diaglo is best ignored.![]()
That's an interesting and faux-polite way of saying, "I am going to disregard all opinions that differ from mine. Thanks for playing."Drifter Bob said:I personally feel that a lot of the people who voted "I like it as it is", were seeing the poll in terms of a vindication of DnD as such, in precisely the defensive mode I described above. The fact that many people who voted for "as is" rules described using house rules themselves reminds me of Gary Gygax using his own house rules while insisting that anyone else who did "wasn't playing dnd".
This is also an issue for me, and no, it's not because I'm embarrassed in front of artsy FUDGE playes. I'm embarrassed by much of the artwork, which is juvenile in nature, and makes my in-laws and co-workers look at me funny when they peruse my bookshelves. I can live with it, but I don't like it.Drifter Bob said:Third, a lot of people have said that they want a game they don't have to feel embarassed about. The fact that DnD IS intentionaly targeted toward a very young market, in spite of the fact that many players are much older (this poll seems to indicate that!) is itself an aberration. This is reflected in both the flavor (and the art) and the rules mechanics themselves.
DB
Orius said:Just to add my opinion on points that have been raised so far:
Publishers don't need to add "maturity" to the rules. I agree such "maturity" usually involves excessive, sex, violence, profantiy, and/or angst. And these excesses make the game seem adolescent, not/ mature. People complain D&D is bland and flavorless, because it's just rules. Well, yeah, it's ALWAYS been that way. It's the DM's place to decide how to add the rules toa game world.
Joshua Dyal said:The opposite is no better; "just RP it" means the real-life charismatic types always end up being the charismatic characters regardless of what their character sheet says. To me, its important to not only RP the personal interaction, but also require a roll. It adds more tension to the moment, as well as making sure that the characters actually behave somewhat as their stats and such show them to be.