TerraDave
5ever, or until 2024
I have, its called the Western Empire in my homebrew. But I don't have ton of resources for you.
I would play up its "decentralized" nature: lots of little principalties, de-facto city states, isolated abbeys, and in between lots of forest, hills, mountains (in the south), and whatever threats you are comfortable with. Whether its bandints, or hordes of trolls and kobold armies. Actually, its kinda like the "points of light" setting that has been "invented" for 4th ed.
One thing on your era: it overlaps with the reformation and the following religious wars. Now this could be interesting. Either in a Christian church (Holy Church in my homebrew) or some neo-pagan fantasy one. Lot of directions you could go with this.
Back to details. I would recomend going with the "broadly germanic", so if it falls into say, Norse culture, its also fair game. So dwarves, gnomes, elves, giants, dragons, and many other monsters, would fit, and as I note above, a variety of terrain is available.
One thing you don't have is an obvious "Old Empire" for ruins to explore, except maybe in the south. Unless you make one up from ancient times (and with no historical counterpart). I use ancient dwarf and elf sites; giants, or those kobolds, could also be a good fit.
It is also a good setting for an urban campaign (lots of towns and cities), and things related to black magic fit pretty naturally.
For "culture" culture, don't be afraid of beer, sausage (wurst), christmass (solstice) trees, and all the rest. There is a reason for these cliches.
Some details from my webpage (which may be a little help, or not):
http://www.terra-viejo.net/World/Western Empire.htm
http://www.terra-viejo.net/SRD/Humans.htm#Western
http://www.terra-viejo.net/SRD/Weapons.htm#Regional (scroll down to Western Empire)
http://www.terra-viejo.net/SRD/Armor.htm#Regional (scroll down to Western Empire)
I would play up its "decentralized" nature: lots of little principalties, de-facto city states, isolated abbeys, and in between lots of forest, hills, mountains (in the south), and whatever threats you are comfortable with. Whether its bandints, or hordes of trolls and kobold armies. Actually, its kinda like the "points of light" setting that has been "invented" for 4th ed.
One thing on your era: it overlaps with the reformation and the following religious wars. Now this could be interesting. Either in a Christian church (Holy Church in my homebrew) or some neo-pagan fantasy one. Lot of directions you could go with this.
Back to details. I would recomend going with the "broadly germanic", so if it falls into say, Norse culture, its also fair game. So dwarves, gnomes, elves, giants, dragons, and many other monsters, would fit, and as I note above, a variety of terrain is available.
One thing you don't have is an obvious "Old Empire" for ruins to explore, except maybe in the south. Unless you make one up from ancient times (and with no historical counterpart). I use ancient dwarf and elf sites; giants, or those kobolds, could also be a good fit.
It is also a good setting for an urban campaign (lots of towns and cities), and things related to black magic fit pretty naturally.
For "culture" culture, don't be afraid of beer, sausage (wurst), christmass (solstice) trees, and all the rest. There is a reason for these cliches.
Some details from my webpage (which may be a little help, or not):
http://www.terra-viejo.net/World/Western Empire.htm
http://www.terra-viejo.net/SRD/Humans.htm#Western
http://www.terra-viejo.net/SRD/Weapons.htm#Regional (scroll down to Western Empire)
http://www.terra-viejo.net/SRD/Armor.htm#Regional (scroll down to Western Empire)