Gestault Wizard/Druid, need help picking spells

OfRiceAndHen

First Post
Ok, I'm currently making a wizard/druid for my 3rd PC in a gestault game we're playing in. It's a modified FR game with us as church agents of Torm/Ilmater fighting against a Thayan/Underdark alliance.

The other PC in the 'party' is a Paladin of Torm/Bard (GM let the alignment conflict slide because of the coolness factor). Since we can probably wrangle a cloistered cleric from the Order (Torm/Ilmater alliance), healing won't be a major priority.

My character concept is a NG wizard who had tried to show other wizards that there cn be balance in nature and arcane, but gave up against their stubborness and has since become a hermit.

Class levels will be Wiz/Drd5 then alternate Wiz/Bonded Summoner (Mini's Hnadbook) and Drd/BS. The final outcome will be a level 12 wizard caster and a level 8 druid caster (Wizard 9/Druid 8/Bonded Summoner 7). I'll have a Greater Elelmental of my choice and some nifty immunities.

What I need is ideas for spells to cast aside from the obvious pet-buffing ones; spells that aren't neccessarily powerful, but would fit in an elementally aligned caster.
 
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