I keep trying to find ways to like what they present now ... but every time I turn around there is another design decision where they threw out something from 4e without understanding what it's value was.
Yeah, I was initially excited about what they could do with the new game, and I was very active in the playtest surveys at first, but as it progressed, I could see that all my feedback was being ignored and they were taking the game in a direction I didn't like.
Monte Cook's idiotic blog posts didn't help, and neither did Mike Mearls throwing a bunch of 4e concepts under the bus to score cheap points with lapsed players. I mean, I get why they did it, but it really turned me off.
Having said that, I read the PHB, and there's some good stuff in it, but like you, I found too many things changed just for the sake of sanitizing the game of any traces of 4e. Some of the stuff they kept was either poorly implemented or a shadow of its former self.
Ultimately, the design choices made lead to a game that doesn't do what I want without having to rewrite half of it, and at this stage of my life, I don't have time for that kind of thing. Even if I were to switch over, I can't be rewriting half my campaign setting again - I don't have time for that either. And this is a game in a homebrew setting that's been going on for over 20 years, so I'm not about to start over now.
All I need to do is take enough time to figure out the offline compendium. Ideally, I'd like something that could take the place of Power2ool as well, but nothing else I've tried has the same degree of utility and ease of use.