galaga88
Explorer
What would be a good way to handle PC parties getting lost in the wilderness? I was looking through my old D&D, AD&D, and HackMaster stuff, and it seems all of them have mechanics for them getting lost, except for 3rd edition. The real shame of this is, 3rd edition has the wilderness lore skill which getting lost could be tied intimately around.
Wilderness Lore mentions that the DC to avoid getting lost is 15. How about using the AD&D 1st edition method (Die rolls based on terrain type) then if a 'lost' result shows up, roll a Wilderness Lore check for the PC's leader to avoid it? Anybody see any problems with this?
Wilderness Lore mentions that the DC to avoid getting lost is 15. How about using the AD&D 1st edition method (Die rolls based on terrain type) then if a 'lost' result shows up, roll a Wilderness Lore check for the PC's leader to avoid it? Anybody see any problems with this?