As to getting OSRIC into retail distribution, maybe the Goblinoid Games model could apply; I think Swords & Wizardry is going into some sort of wider release. The size of the book makes it very expensive to produce, though, without efficiencies of scale (as evident in the Lulu price of the color hardbound).
The main thrust, I think, is just to have it out there for those who want it. The free PDFs give the widest possible access. While actual 1E books remain readily available and affordable, there's not so much incentive to look into putting together capital for bringing OSRIC into its own (which would involve more formal organization and work). From the start, it's been mainly about supporting the AD&D fan community.
Publishing a module in print entails significant expense, on top of whatever is spent in securing artwork (as skilled writers tend not to be skilled illustrators as well). For some (such as Expeditious Retreat), getting into retail distribution is worthwhile.
The way to support them is to ask for their products at FLGS. Increasing visibility by hosting games in a shop is (when feasible) also a good move. I don't think it really makes much difference which rule book(s) one uses, if the demand for the modules and other supplements a shop can sell is clear.
The main thrust, I think, is just to have it out there for those who want it. The free PDFs give the widest possible access. While actual 1E books remain readily available and affordable, there's not so much incentive to look into putting together capital for bringing OSRIC into its own (which would involve more formal organization and work). From the start, it's been mainly about supporting the AD&D fan community.
Publishing a module in print entails significant expense, on top of whatever is spent in securing artwork (as skilled writers tend not to be skilled illustrators as well). For some (such as Expeditious Retreat), getting into retail distribution is worthwhile.
The way to support them is to ask for their products at FLGS. Increasing visibility by hosting games in a shop is (when feasible) also a good move. I don't think it really makes much difference which rule book(s) one uses, if the demand for the modules and other supplements a shop can sell is clear.