I have never like the 3e skill system, and I hate the cross-class system for many reasons:
1) Its complicated. My players ask all the time is this cross-class is that cross-class. And it makes adding up points difficult. It get even more complicated for multiclassing.
2 It makes no sense. Someone, being a rogue gives me innate access to all these trainers that can teach me escape artist and such, while the fighter couldn't learn any of that. I mean, fighters should be trainable in ambushing, escaping from prisons if there captured, etc.
3) It creates imbalances in opposed rolls. The trained rogue with his hide check can beat a trained fighter with his spot check any day of the week. This annoys me greatly.
So basically, I want to make all cross-class skills class skills for everyone. However, the restricted skills remain where they are.
I know this is a major change, and two major things I have to do to make it work.
1) Adjust the number of skill points for each class to adjust to the new list. While getting this right would be an art, its not overly complicated in what must be done.
2) Adjust the skills for balance. This is the tricky one. One good thing about cross-class is it does make certain inherently weaker skills better for some classes. when this is eliminated, some skills just pop out as the skills to get, even if they don't already do that now.
I would like suggestions on how to balance out some of the weaker skills with this system so that most of the skills see use. While my campaign can obviously make certain skills better than they are now, I can only do that so much. Also feedback, if anyone has ever tried something like this would be helpful.
My one thought right now, would be to have one point buy multiple ranks in certain skills. Climb, Jump, and Swim come to mind. Note that while the max ranks would remain the same, the amount of points needed would drop making such skills more attractive.
1) Its complicated. My players ask all the time is this cross-class is that cross-class. And it makes adding up points difficult. It get even more complicated for multiclassing.
2 It makes no sense. Someone, being a rogue gives me innate access to all these trainers that can teach me escape artist and such, while the fighter couldn't learn any of that. I mean, fighters should be trainable in ambushing, escaping from prisons if there captured, etc.
3) It creates imbalances in opposed rolls. The trained rogue with his hide check can beat a trained fighter with his spot check any day of the week. This annoys me greatly.
So basically, I want to make all cross-class skills class skills for everyone. However, the restricted skills remain where they are.
I know this is a major change, and two major things I have to do to make it work.
1) Adjust the number of skill points for each class to adjust to the new list. While getting this right would be an art, its not overly complicated in what must be done.
2) Adjust the skills for balance. This is the tricky one. One good thing about cross-class is it does make certain inherently weaker skills better for some classes. when this is eliminated, some skills just pop out as the skills to get, even if they don't already do that now.
I would like suggestions on how to balance out some of the weaker skills with this system so that most of the skills see use. While my campaign can obviously make certain skills better than they are now, I can only do that so much. Also feedback, if anyone has ever tried something like this would be helpful.
My one thought right now, would be to have one point buy multiple ranks in certain skills. Climb, Jump, and Swim come to mind. Note that while the max ranks would remain the same, the amount of points needed would drop making such skills more attractive.
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