The one thing I think you mgiht have a challenge with: being a valour bard, you're in melee pretty regularly. But you've got two ranged Pcs with low HP (The ranger and the Wizard). You have to be able to dispense healing to both the meleet ypes and the ranged types, so don't be surprised if you need to disengage and run the other way to get to the downed ranger etc.
Fortunate for you, you don't have a strong front line (the swordmage and rogue are more move stab move types), so they can come to you if necessary. But that is also bad since the Swordmage is not "sticky" (he can't lock enemies down, preventing them from coming after the weaker guys).
You guy swill be fighting in fairly tight quarters for most of the adventure though, so things should be fine for the most part.
I think you'll have a blast - Bard is one of my favorite classes in this edition.
Fortunate for you, you don't have a strong front line (the swordmage and rogue are more move stab move types), so they can come to you if necessary. But that is also bad since the Swordmage is not "sticky" (he can't lock enemies down, preventing them from coming after the weaker guys).
You guy swill be fighting in fairly tight quarters for most of the adventure though, so things should be fine for the most part.
I think you'll have a blast - Bard is one of my favorite classes in this edition.