JEL said:
Go with something like the Buffy game and give him a bunch of extra action points to compensate. Trying to do something to statistically balance him would just come out weird.
I don't think it would come out too weird, personally.
I don't know how to break down action points, but I'm going to guess.
Another feat is worth .2CR and +1 Skill Points Per Level is worth about .1CR.
Unfortunately, the designers for D20 Future didn't really use a system like that to break down the cyber in the Future book, and it shows. You can't even really break them down via cost DCs.
On average, though, I'd count most PL 6 enhancements around .1CR (.2CR for some heavy hitters) and most of the useful PL 7 enhancements around .2CR. Stuff like DR 4/-, .3CR or more.
Because a Ghost in the Shell game would be all ABOUT cybered up individuals the cost-based limiting factors will probably be tossed out the window. Beyond that there's the Con Bonus +1 limiter in Future. That can be kept or scrapped.
I'd say give everybody +.4CR in "free" cyberware for a game like that. So some "doesn't count" replacements for the cybernetic individuals and 2 big pieces or 2 small pieces and a big piece, etc.
Normal humans get an extra skill point per level, an additional feat at 1st level, and +2 Action Points per level. (Skill Points +.1CR, Feat +.2CR, APs +.1CR). All non-cybered heroes would get that bonus. I think that would give somebody a leg up to play a normal person in a game like that.
--fje