HighTemplar
First Post
Like the others said, seems like you already had great balanced ideas to suit your needs. Havent checked into the AV yet, and I don't like making up items or anything else thats not utlimately quest related (artifact or huge ritual part of the storyline)
Anyways just introducing a new concept of reward.
You seem to have given the players what their caracter might want, which is what i do all the time too. You're their benevolent lucky star that makes sure they're not bored with the treasure which is fine. But if you're willing to play that card, you can also reward the players. One player might find an apparently useless object that he feels has a signification for him, perhaps a symbol with no real worth, but which will later on attract a much bigger reward when they find out it the local princess holds that object most dear(kind of delaying the reward really, but it can keep things interresting or set up your next quest). If one of your player likes intrigue he could find a scroll, or letter, leading him on some plot that is going on, in which you know the player would totally hook on. (I also like to exploit players curiosity taking the player who finds it and check it out alone, in the next room where i make sure he figures out this might be better if he kept it for himself for the moment, or just the exact opposite).
My whole point being you can reward the players as well as their caracters.
Anyways just introducing a new concept of reward.
You seem to have given the players what their caracter might want, which is what i do all the time too. You're their benevolent lucky star that makes sure they're not bored with the treasure which is fine. But if you're willing to play that card, you can also reward the players. One player might find an apparently useless object that he feels has a signification for him, perhaps a symbol with no real worth, but which will later on attract a much bigger reward when they find out it the local princess holds that object most dear(kind of delaying the reward really, but it can keep things interresting or set up your next quest). If one of your player likes intrigue he could find a scroll, or letter, leading him on some plot that is going on, in which you know the player would totally hook on. (I also like to exploit players curiosity taking the player who finds it and check it out alone, in the next room where i make sure he figures out this might be better if he kept it for himself for the moment, or just the exact opposite).
My whole point being you can reward the players as well as their caracters.