Argyle King
Legend
Hello everybody out there!
After a heated discussion on a German board a while ago, I wanted to ask the people on EN World on how they perceive female roleplayers in their campaigns.
Please stick to the questions:
1. How many female roleplayers do you have presently in your campaign(s)?
2. Percentagewise, with how many females did you share your hobby in your own gaming history so far in comparison to the males?
3. How do female roleplayers change the style of play in your groups?
4. Do you think that female roleplayers are more drawn in to the storytelling aspect of the game? If so, why?
5. Do you think that female roleplayers are more or less immune to powergaming/maximizing? If so, why?
6. Do you think that female roleplayers are generally ignorant about the rules, concentrating more on the stories and the roleplaying itself?
7. Where do you see advantages/disadvantages of a group that features some/majority/none female roleplayers?
8. Why do you think that male roleplayers are the vast majority in the hobby?
9. Do you think that socalled "Storytelling Games" like e.g. "Vampire" draw more female roleplayers to their genre than traditional roleplaying games like D&D? If so, why?
10. Are there systems/settings out there in your estimation that are completely devoid of female roleplayers? If so, why?
11. Do you know female gamers, that, even after some years of play, have only miniscule/no knowledge of even the simplest rules? If so, why?
12. Did you ever play in groups that only featured female gamers? Did you (if so, how often percentagewise) play in a group that only featured male gamers?
How do those groups differ in style?
13. Do you think a lot of female gamers are drawn into the hobby because their boyfriends are already playing it, or they want to get to know a boy better in the group, rather than out of personal interest?
14. Have you ever seen relationships break in a group, maybe even while playing? If so, why?
15. Do you think that female gamers are more prone to draw private problems/conflicts into the actual roleplaying than males? If so, why?
16. Is there generally more quarreling in a group that features some female gamers? If so, why? Could this be also to the benefit of the gaming, e.g. problemes are being dicussed rather that ignored?
17. Do you think that the general approach of a female gamer is different from a male gamer? If so, how?
Thanks for participation. I also would like to mention that this is only a purely statistical question of mine and should of course have nothing to do with discrimination of either of the genders at all.
Just checkin` if the stereotypes are right, and if so, why.
1) Two face to face groups; 0 in one; 4 in the other.
2) tough to say, but a rough guestimate would be around 30%
3) not at all
4) generally speaking I would say yes, but it depends upon the person
5) no
6) generally ignorant about the rules? not at all. You can enjoy the roleplaying aspects of the game while still being knowledgable about the rules of the game.
7) girls tend to smell nicer than the stereotypical gamer
8) stereotypical gamers act like stereotypical gamers around girls
9) I am not familiar with Vampire, so I have no idea. However, it's hard to ignore that my D&D group currently has 0 girls when considering that my GURPS group has 4... while a bit more rules heavy, GURPS also tends to appreciate a deeper level of detail and puts social adventuring and character personality aspects on equal footing with hack & slash and magic items. In contrast, while D&D 4E is rules light, combat tends to be the main method for conflict resolution which the rules actively support.
10) Though I've never played it, I will go out on a limb with my beliefs and say that no females play F.A.T.A.L.
11) no... I'm unsure why some of these questions seem to suggest that female gamers have a tougher time learning game rules.
12) yes; the last D&D 3.5 campaign I ran was an all female group. Likewise, my current GURPS group is all female. I have also played in both mixed groups and all male groups. I'd say that I've played in all male groups probably around 62% of the time.
13) I'd say 'some,' but I would not say 'a lot.'
14) no
15) No; as a matter of fact, both times I've seen out of game personal issues cause problems with a game, it involved male gamers.
16) no
17) Speaking very generally, I've found that female gamers are more ok with a slower in-game time scale. Not every waking moment of the character needs to involve rushing to save the world; it seems to be more acceptable to branch off into side quests or personal goals of the character. As a GM, it also seems to me that it's more acceptable for me to tell a female group "Ok, your character has a few months of down time. What do you do with your time?" Again, I'm very generally speaking, but female gamers don't seem to have the burning need to have their character rush from level 1 to level 30 in a matter of a few in-game weeks.