Afrodyte
Explorer
geoffrey d`glanville said:Hello everybody out there!
After a heated discussion on a German board a while ago, I wanted to ask the people on EN World on how they perceive female roleplayers in their campaigns.
Please stick to the questions:
I hope this thread is open to roleplaying women. At the very least, it might make a very interesting contrast to see how male gamers perceive female gamers and how female gamers perceive themselves.
1. How many female roleplayers do you have presently in your campaign(s)?
Only one, and that's me.
2. Percentagewise, with how many females did you share your hobby in your own gaming history so far in comparison to the males?
I'd say about 5% to 10% total, counting all my roleplaying experience.
3. How do female roleplayers change the style of play in your groups?
I wouldn't know, but there seemed to be less gratuitous objectification of female PCs and NPCs than what I have heard takes place when women are absent.
4. Do you think that female roleplayers are more drawn in to the storytelling aspect of the game? If so, why?
Not necessarily. I'd say they are drawn to it if that is how roleplaying is explained to them (via the book or other players). At least, if they are new. If they are not new, then the storytelling, while it can still be primary but not always at the expense of power.
5. Do you think that female roleplayers are more or less immune to powergaming/maximizing? If so, why?
It depends upon the person and why they roleplay.
6. Do you think that female roleplayers are generally ignorant about the rules, concentrating more on the stories and the roleplaying itself?
Hell no.
7. Where do you see advantages/disadvantages of a group that features some/majority/none female roleplayers?
That's an odd question. I'd say the same as the advantage of having more women in any hobby. If you want a poker night with the guys, then women can be disruptive. Same thing with a girls' night out and having men around. It only becomes a problem if somebody is using the game as a vehicle to hook up, or think that somebody is doing such.
8. Why do you think that male roleplayers are the vast majority in the hobby?
Because they're the target audience. People seem to think that women only care about shopping, fashion, and romantic relationships.
9. Do you think that socalled "Storytelling Games" like e.g. "Vampire" draw more female roleplayers to their genre than traditional roleplaying games like D&D? If so, why?
Marketing. It often seems that White Wolf and similar companies go out of their way to be inclusive, not just in the language of the rules (including "she" as well as "he"), but also in the presentation of women in the artwork. While it's far from ideal, you still get more than what you would normally get from sticking with traditional norms.
10. Are there systems/settings out there in your estimation that are completely devoid of female roleplayers? If so, why?
F.A.T.A.L.?
11. Do you know female gamers, that, even after some years of play, have only miniscule/no knowledge of even the simplest rules? If so, why?
No. But if I were to venture a guess, that's only true of female gamers who come into the hobby to please their boyfriends (or keep an eye on them).
12. Did you ever play in groups that only featured female gamers? Did you (if so, how often percentagewise) play in a group that only featured male gamers?
How do those groups differ in style?
I've never had the opportunity to game with only girls, unless you count my niece, whom I'm attempting to corrupt by turning her into a gamer.

13. Do you think a lot of female gamers are drawn into the hobby because their boyfriends are already playing it, or they want to get to know a boy better in the group, rather than out of personal interest?
Yes and no. Many start out initially out of boyfriend interest, but many stay if they like the gaming environment and the system. If a woman's first gaming experience includes roleplaying in a pig pen amongst immature men old enough to know better, I doubt she would come back to it. If the group is supportive (not controlling), patient, and hygienic, I suspect she'll more than likely keep trying and perhaps develop a genuine interest in it.
14. Have you ever seen relationships break in a group, maybe even while playing? If so, why?
Can't say that I have.
15. Do you think that female gamers are more prone to draw private problems/conflicts into the actual roleplaying than males? If so, why?
Not anymore than males are.
16. Is there generally more quarreling in a group that features some female gamers? If so, why? Could this be also to the benefit of the gaming, e.g. problemes are being dicussed rather that ignored?
Only if people bring it to the table. If you have an attitude where you think you know everything there needs to be known about a woman (whether as a gamer or as a fellow human being), and you have not taken the time to even have an intimate conversation with her, then there might be some problems. But that has more to do with your own attitudes and assumptions than with the woman herself.
17. Do you think that the general approach of a female gamer is different from a male gamer? If so, how?
Only if it is initially described or presented in a different manner from a male gamer.