Girls (Females) in D&D/Roleplaying

1. Presently the number of female gamers in my campaigns is down to one.

2. Percentagewise, about 10% of the gamers I've played with were women.

3. I don't think that female roleplayers significantly change the style of play, other than perhaps a very slight increase in the possibility of romantic subplots.

4. No, I don't think female roleplayers are any more drawn to the storytelling aspect than males.

5. I don't think female roleplayers are any more immune to powergaming or min-maxing.

6. Most women I've gamed with who weren't beginners had the same level of rules knowledge as the men.

7. Groups that have no female roleplayers tend to have less player-to-player tensions arising.

8. Male roleplays are the vast majority in the hobby because of the social stigma of gaming and conceptions (I hesitate to say "misconceptions") women have of what gaming is.

9. Storytelling games as a whole do not draw any more women in than D&D. Vampire specifically drew in a number of women from the goth "movement" (fashion) in the 1990s who's desire for all things vampirical overcame the revulsion of roleplaying. The vast majority of these women did not move on to other games, and most who gave up the goth style also gave up roleplaying altogether.

10. FATAL springs to mind as a system that is likely to be completely devoid of female roleplayers.

11. No.

12. I've never played in groups that had only female gamers. I have often played in groups with all-male gamers, I'd say about 80% of the time. The groups do not have any difference in style, but all-male groups tend to be more relaxed and have less out-of-game tension or conflicts.

13. All but one of the women who game that I know have told me they started gaming because their boyfriend was a gamer. However, most of these have since left the boyfriend but kept up the gaming, and several told me that while it was a boyfriend who got them started they also wouldn't have started playing if they didn't find it interesting. Since I've had a few girlfriends who I couldn't possibly convince to roleplay if their lives depended on it, I will assume these other girls are telling the truth.

14. Do you mean have I ever seen a relationship break up in a group? Unfortunately yes, and their break-up led to the total collapse of three out of four campaigns I was running at the time. The reasons were unconnected to roleplaying so I won't mention them here.

15. Yes, female gamers are more prone to draw private problems and conflicts into actual roleplaying. I couldn't possibly tell you why.

16. Yes, there is usually more quarelling in a mixed-gender group. This is because the men in the group are, at a biological level, competing with each other for the attention of the women in the group. Most of the times, this goes on completely unconciously, and is not on purpose. Nevertheless it happens. It is usually not beneficial to the game, though the sexual tension itself can be beneficial if a clever GM channels it into the RP and out of the conflict zone.

17. I don't think the general approach of women gamers is any different from the male.

Nisarg
 

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1. How many female roleplayers do you have presently in your campaign(s)?
2 out of 6.


2. Percentagewise, with how many females did you share your hobby in your own gaming history so far in comparison to the males?
I'd say about 20%.

3. How do female roleplayers change the style of play in your groups?
There is more emphasis on roleplaying aspects - back stories, character development, interaction (other than combat) with NPCs.


4. Do you think that female roleplayers are more drawn in to the storytelling aspect of the game? If so, why?
Yes, but not to the detriment of the action side. Some of my most bloodthirsty players have been women - its just that typically they are more interested in how and why things are as opposed to just killing everything and looting the treasure. Why? Women are more expressive with their emotions than men. Men really are pretty simple creatures - while women truly are more complex. They tend to look at things from more angles and take longer to make a decision (in general - there always are exceptions even on a case by case basis), while men tend to go down the "can I eat/kill/mate with this?" path of logic...


5. Do you think that female roleplayers are more or less immune to powergaming/maximizing? If so, why?
No. Just because women typically invest more in their historical and personal backgrounds does not make them immune to being powergamers. Again, some of the ladies I've played with were among the most bloodthirsty, maxed-out tanks I've seen!


6. Do you think that female roleplayers are generally ignorant about the rules, concentrating more on the stories and the roleplaying itself?
Not really - I've seen players on both sides that do not know the rules, and vice versa. I think it's more indicative of how "hardcore" a gamer each person is - if gaming is their major hobby, chances are they are very knowledgable of the rules. If it is just another social thing, then likely they are not quite so educated.


7. Where do you see advantages/disadvantages of a group that features some/majority/none female roleplayers?
I think the advantages of having a mixed group is seeing the different sides of things - a different perspective is always valuable at some point, and having a good mix of people leads to that.


8. Why do you think that male roleplayers are the vast majority in the hobby?
Why are the majority of DOOM players male? Because the goal presented is typically "destroy this and prove you are superior." Men are the "hunters" and it is in our nature to want to be victorious and preen about it. It makes us feel good to "win."


9. Do you think that socalled "Storytelling Games" like e.g. "Vampire" draw more female roleplayers to their genre than traditional roleplaying games like D&D? If so, why?
No.


10. Are there systems/settings out there in your estimation that are completely devoid of female roleplayers? If so, why?
Not in my experience.


11. Do you know female gamers, that, even after some years of play, have only miniscule/no knowledge of even the simplest rules? If so, why?
Yes. But I also know some male gamers who have played just as long who know even less of the rules! Why? Because they are there to enjoy the game and don't really enjoy reading rules. They enjoy playing the game, not knowing the minutia.


12. Did you ever play in groups that only featured female gamers? Did you (if so, how often percentagewise) play in a group that only featured male gamers? How do those groups differ in style?
No and yes. The all-male group tended to like simple dungeon crawls - go in, kill stuff, get treasure, repeat. With more balanced groups, I actually can involve politics, religion, extensive story lines, etc. that didn't really appeal to the all-male group.


13. Do you think a lot of female gamers are drawn into the hobby because their boyfriends are already playing it, or they want to get to know a boy better in the group, rather than out of personal interest?
I am sure that some started that way, but the women I've known personally started because it interested them.


14. Have you ever seen relationships break in a group, maybe even while playing? If so, why?
Not one.

15. Do you think that female gamers are more prone to draw private problems/conflicts into the actual roleplaying than males? If so, why?
Not at all.


16. Is there generally more quarreling in a group that features some female gamers? If so, why? Could this be also to the benefit of the gaming, e.g. problemes are being dicussed rather that ignored?
No. I've had an all-male game quit a session because they were so argumentative over something though...


17. Do you think that the general approach of a female gamer is different from a male gamer? If so, how?
Yes. In my experience, women tend to think more before they act. They will try to figure out the best way to a goal, rather than just the easiest or fastest. They will also try to use non-combat options more often.
 

1. Three
2. Before 3rd Edition: 0%. Post 3rd Edition: @25%+
3. TENDENCY (mild) towards strory narrative/roleplaying over 'Orc/Pie'.
4. Little bit. Maybe. Is it actually there or me projecting expectations? Not sure.
5. Mixed. Some positively eschew powergaming, others embrace it...
6. Nope. They get the rules just fine. Less obbsessive than ME? Sure, but that's true of every guy I play with too :)
7. Additional points of view is a good thing...
8. The subject of a thesis, this question. Couple of factors IMHO: Boys are perhaps more (Nature vs Nurture? Who knows? Probably both) prepared to form/act in groups to face challenges (this behavior is seen EVERYWHERE - sports, business, the armed forces). Take a group of young boys, and have them organize and play a baseball game amongst themselves (picking teams, establishing positions, adjudicate play/resolve disputes etc.). Now try the same thing with a group of young girls... Illuminating, that is...
Young males suffer substantial alienation and feelings of inadequacy(this is controversial and I shouldn't get into it, but yes, young girls suffer these things too and it results in all sorts of well-popularized forms of self destructive behavior. However, look at the stats on youth suicide to see the relative severity. Please do avoid the carefully promoted perception that females are 'more prone' to suicide because they REPORT having 'thought about', 'planned' or 'attempted' suicide more often - they do so report. Of course, they're only asking the kids that are still alive: 86% of suicide deaths are boys. A bullet to the head is not a 'cry for help', and no help is coming anyway kid. Grrr.
<Climbs down off hobby horse>
Anyway, not all behavior resulting from negative stress is neccesarily bad - gathering in groups to self actualize through fantasy is a positive reaction to feelings of alienation (and a typically male response to stress). My gut impression is that this is becoming less of a factor (selecting for male RPG players) as D&D becomes less marginalized and gaming in general becomes more mainstream.
9. Perhaps. How much of this is intrinsic and how much is a spin off of Anne Rice is an open question :) The tendency to resolve conflict through social interaction seems to be there...
10. I suspect certain systems are less conducive (weight of the mechanics primarily) but there are no absolutes.
11. Yes. Also know male players like this. Why? Because they're (either sex) a) not smart, b) not engaged. In my group they know the rules just fine. One of the ladies has started DMing recently and is doing FINE (much better than my first swing at it back in the day. I console myself that the ruleset and supporting info is much better today...
12. See Answer #2
13. I have not seen this tendency in our group. I did meet a girlfriend through gaming once, but her presence was coincidental - and she kept playing after we broke up (amicably).
14. Not from the gaming...
15. Don't think so. Actually, in our group, the only 'problem' players in that sense were male...
16. Doubt it.
17. I have not really noticed a trend.

Amal
 

can't answer your questions, reason being, i haven't been roleplaying with girls ever since i started playing dnd a cople years ago, although i'd welcome the oportunity
 

1 - Two.

2 - Roughly 30-40%

3 - They don't.

4 - No.

5 - In my experience, there is no correlation between gender and the propensity for min/maxing.

6 - No. My wife knows the rules better than I do.

7 - I've played in groups with just guys. I much prefer mixed groups.

8 - Because of lame gender stereotyping.

9 - I've never played 'Storytelling Games' so I can't offer an opinion.

10 - None that I am aware of.

11 - I know both men and women who aren't so hot with the rules. Neither gender seens to have a monopoly on game ignorance.

12 - I (a man) ran a 6-month campaign for a group of four women players. It was a lot of fun. I've also ran campaigns for groups of just men. The group of women seemed more mature, overall, and did a much better job of sticking to the game. Of course, my all male group were a bunch of high-school students, so I don't know that gender was really the issue.

13 - Certainly, some women are drawn in because of their boyfriends. At least, that was my observation 15 years ago. Nowadays, I find plenty of women who started the game on their own, without the help of a boyfriend.

14 - No.

15 - No.

16 - Not that I have seen.

17 - No.
 

geoffrey d`glanville said:
Hello everybody out there!

After a heated discussion on a German board a while ago, I wanted to ask the people on EN World on how they perceive female roleplayers in their campaigns.
Please stick to the questions:
1. How many female roleplayers do you have presently in your campaign(s)?
Three, with the possibility of a fourth joining in the near future.
2. Percentagewise, with how many females did you share your hobby in your own gaming history so far in comparison to the males?
Hard to quantify - it's varied depending on what was being played, where, and when. VtM games at the FLGS saw many female participants, whereas Cyberpunk games tended to see fewer, for example.
3. How do female roleplayers change the style of play in your groups?
They don't, frankly.
4. Do you think that female roleplayers are more drawn in to the storytelling aspect of the game? If so, why?
Depends on the player. I've met my fair share of woman gamers who were more interested in roleplaying; likewise I've met my fair share of women door-bashing, asskicking bubblegum-chewers.
5. Do you think that female roleplayers are more or less immune to powergaming/maximizing? If so, why?
Neither. It varies with prefered playstyle rather than with gender.
6. Do you think that female roleplayers are generally ignorant about the rules, concentrating more on the stories and the roleplaying itself?
Nope, I do not feel that way. See #5, above.
7. Where do you see advantages/disadvantages of a group that features some/majority/none female roleplayers?
Seriously? Honest, and for true? Hygene. It's been my experience that women are less prone to scruffy basement-troll syndrome, and that most SBTs tend to clean up at least somewhat if ladies are present.
8. Why do you think that male roleplayers are the vast majority in the hobby?
Exposure, stigma, etc, etc. Part of me wants to say you're gunning for the old "malecentric aggressive power fantasy" saw, but whatever. :p
9. Do you think that socalled "Storytelling Games" like e.g. "Vampire" draw more female roleplayers to their genre than traditional roleplaying games like D&D? If so, why?
I'd say they do, in part due to the lack of attached juvenile power fantasy stigma mentioned in #8. You can have a munchfest VtM game just as easily as a D&D one, and vice versa, but the traditional association is still there to be overcome.
10. Are there systems/settings out there in your estimation that are completely devoid of female roleplayers? If so, why?
F.A.T.A.L.? But frankly that should be devoid of players, period.
11. Do you know female gamers, that, even after some years of play, have only miniscule/no knowledge of even the simplest rules? If so, why?
Nope, I do not.
12. Did you ever play in groups that only featured female gamers? Did you (if so, how often percentagewise) play in a group that only featured male gamers?
How do those groups differ in style?
I have not played in an all-female group, I have played in a mixed-gender group, and I have played in an all-male group.
13. Do you think a lot of female gamers are drawn into the hobby because their boyfriends are already playing it, or they want to get to know a boy better in the group, rather than out of personal interest?
Some are drawn into the hobby thru association with a male gamer (familial, or romantic). Others are drawn in thru other avenues, personal interest, interest in a related hobby such as wargaming or computer gaming, etc. I have not personally met a female gamer who took up the hobby because she wanted to get to know a boy better romantically.
14. Have you ever seen relationships break in a group, maybe even while playing? If so, why?
Yes, one, though said break was not related to the game itself.
15. Do you think that female gamers are more prone to draw private problems/conflicts into the actual roleplaying than males? If so, why?
I do not feel that way, no. Varies from person to person, male and female.
16. Is there generally more quarreling in a group that features some female gamers? If so, why? Could this be also to the benefit of the gaming, e.g. problemes are being dicussed rather that ignored?
That has not been my experience, no.
17. Do you think that the general approach of a female gamer is different from a male gamer? If so, how?
Yes, in so much that the approach of one male gamer is different from another male gamer.
 

1. How many female roleplayers do you have presently in your campaign(s)? 3

2. Percentagewise, with how many females did you share your hobby in your own gaming history so far in comparison to the males? 25%

3. How do female roleplayers change the style of play in your groups? IME, they add depth to the game and often think of things that the men miss. I prefer to have a lady in my game and cannot imagine gaming without them.

4. Do you think that female roleplayers are more drawn in to the storytelling aspect of the game? If so, why? Not really. It really depends on what a person wants from the game. IME, most of the women prefer the story aspect, but that is not 100% true.

5. Do you think that female roleplayers are more or less immune to powergaming/maximizing? If so, why? No

6. Do you think that female roleplayers are generally ignorant about the rules, concentrating more on the stories and the roleplaying itself? No

7. Where do you see advantages/disadvantages of a group that features some/majority/none female roleplayers? I do not see any disadvantages.

8. Why do you think that male roleplayers are the vast majority in the hobby? Society. There has long been a stereotype between the genders. I believe it is changing.

9. Do you think that socalled "Storytelling Games" like e.g. "Vampire" draw more female roleplayers to their genre than traditional roleplaying games like D&D? If so, why? Dress up? Actually, I am willing to bet the number of women D&D players is larger than the number of women Vamps

10. Are there systems/settings out there in your estimation that are completely devoid of female roleplayers? If so, why? No

11. Do you know female gamers, that, even after some years of play, have only miniscule/no knowledge of even the simplest rules? If so, why? No

12. Did you ever play in groups that only featured female gamers? Did you (if so, how often percentagewise) play in a group that only featured male gamers? No
How do those groups differ in style?

13. Do you think a lot of female gamers are drawn into the hobby because their boyfriends are already playing it, or they want to get to know a boy better in the group, rather than out of personal interest? Yes/No. It is a factor, but I do not believe the majority would play without some interest in the hobby

14. Have you ever seen relationships break in a group, maybe even while playing? If so, why? No

15. Do you think that female gamers are more prone to draw private problems/conflicts into the actual roleplaying than males? If so, why? HELL no

16. Is there generally more quarreling in a group that features some female gamers? If so, why? Could this be also to the benefit of the gaming, e.g. problemes are being dicussed rather that ignored? No

17. Do you think that the general approach of a female gamer is different from a male gamer? If so, how? Yes/No. People solve problems in a different way from other people. They may have a different perspective in one situation and the same in other. If they differ at all, then it has to do with individual experience.
 

1. How many female roleplayers do you have presently in your campaign(s)?
Through the different groups we have 16 guys and five women

2. Percentagewise, with how many females did you share your hobby in your own gaming history so far in comparison to the males?
About 20% I'd guess

3. How do female roleplayers change the style of play in your groups?
Depends on who they are. We have ones that love the role playing and ones that love the power and wanta kick ass character. So, thaty change the style as much as any guy would depending on what he likes

4. Do you think that female roleplayers are more drawn in to the storytelling aspect of the game? If so, why?
Like the males some do and some don't

5. Do you think that female roleplayers are more or less immune to powergaming/maximizing? If so, why?
Not immune to it, but the female powergamers I know haven't been a sgood at it as the male powergamers

6. Do you think that female roleplayers are generally ignorant about the rules, concentrating more on the stories and the roleplaying itself?
Again sometimes, but again I have males in my groups that don'e know the rules

7. Where do you see advantages/disadvantages of a group that features some/majority/none female roleplayers?
Advantage of different view points and able to bring something different to the table

8. Why do you think that male roleplayers are the vast majority in the hobby?
Because it is mostly marketed to males and seen as a male hobby

9. Do you think that socalled "Storytelling Games" like e.g. "Vampire" draw more female roleplayers to their genre than traditional roleplaying games like D&D? If so, why?
Well, I think it is a fact they did. They marketed the game to women and surprise it worked

10. Are there systems/settings out there in your estimation that are completely devoid of female roleplayers? If so, why?
No, not at this day an age.

11. Do you know female gamers, that, even after some years of play, have only miniscule/no knowledge of even the simplest rules? If so, why?
No, all the women I have gamed have eventually learned the rules. Some slower then others but they still learn them.

12. Did you ever play in groups that only featured female gamers? Did you (if so, how often percentagewise) play in a group that only featured male gamers?
How do those groups differ in style?
Ya, I had one group of only female games and a few groups of only male gamers. They did differ but I think that had more to do with the individuals and the reasons they gamed more then their gender

13. Do you think a lot of female gamers are drawn into the hobby because their boyfriends are already playing it, or they want to get to know a boy better in the group, rather than out of personal interest?
None of the women I play with started playing for those reasons. I'm sure some do but not that I have really seen

14. Have you ever seen relationships break in a group, maybe even while playing? If so, why?
Nope

15. Do you think that female gamers are more prone to draw private problems/conflicts into the actual roleplaying than males? If so, why?
Nope

16. Is there generally more quarreling in a group that features some female gamers? If so, why? Could this be also to the benefit of the gaming, e.g. problemes are being dicussed rather that ignored?
again no

17. Do you think that the general approach of a female gamer is different from a male gamer? If so, how?
It differs from person to person
 
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1. How many female roleplayers do you have presently in your campaign(s)?

3 current campaigns, all of which I (a male) DM:
#1: 3 women out of 9 players
#2: 1 woman out of 3 players
#3: 2 women out of 6 players
(Though, I should note that my wife is one of the women in all three groups)


2. Percentagewise, with how many females did you share your hobby in your own gaming history so far in comparison to the males?

Probably on the order of 1/4 to 1/3.

3. How do female roleplayers change the style of play in your groups?

Not terribly much, but I've rarely played in all-male groups, so I'm not sure I can make a meaningful comparison. If anything, I'd say guys feel freer to be crude when there's no women around.

4. Do you think that female roleplayers are more drawn in to the storytelling aspect of the game? If so, why?

Possibly. I'm no psychologist, but if this is true (and I'm not entirely convinced that it is), it might have to do with the kind of play that young girls tend to engage in, versus young boys.

5. Do you think that female roleplayers are more or less immune to powergaming/maximizing? If so, why?

I've seen fairly few female hack-and-slashers, or female powergamers. That said, I've seen a fair number of male players who are drawn to the storytelling, too. See above for a theory on this.

6. Do you think that female roleplayers are generally ignorant about the rules, concentrating more on the stories and the roleplaying itself?

I don't feel that's a fair generalization. I know some women who aren't good with the rules, but I know some women who are. OTOH, one of the players in my group who is absolutely *awful* with the rules is a guy.

7. Where do you see advantages/disadvantages of a group that features some/majority/none female roleplayers?

As I said above, I think guys are grosser when there's no women around. Other than that, I don't know that I see any particular advantages or disadvantages.

8. Why do you think that male roleplayers are the vast majority in the hobby?

I'd guess that it's gotten progressively less male as time has gone on. But, the root games that RPGs come from (wargames) tend to have predominantly male audiences, too.

9. Do you think that socalled "Storytelling Games" like e.g. "Vampire" draw more female roleplayers to their genre than traditional roleplaying games like D&D? If so, why?

Have never played "Vampire" or its relatives, so I can't answer that.

10. Are there systems/settings out there in your estimation that are completely devoid of female roleplayers? If so, why?

None that I've seen. I wouldn't be *surprised* to learn that games that cater to powergaming (*cough*Rifts*cough*) would skew more strongly to males, but I could be dead wrong.

11. Do you know female gamers, that, even after some years of play, have only miniscule/no knowledge of even the simplest rules? If so, why?

None that I know. If such exist, I'd theorize that it's because someone else coaches them through the rules, and they've never had a need to learn the rules.

12. Did you ever play in groups that only featured female gamers? Did you (if so, how often percentagewise) play in a group that only featured male gamers?
How do those groups differ in style?

None of the former, obviously. A few of the latter, and other than the crudity, I wouldn't say that there's a substantial difference.

13. Do you think a lot of female gamers are drawn into the hobby because their boyfriends are already playing it, or they want to get to know a boy better in the group, rather than out of personal interest?

Possibly. If the female in question doesn't have a fundamental interest in the game, I doubt she'd stay for long (unless she discovered she liked it more than she thought).

My wife played RPGs before we met, but wasn't really *into* them. Over the years, she decided to play more, so she could spend more time with me, and discovered that she really enjoyed playing.


14. Have you ever seen relationships break in a group, maybe even while playing? If so, why?

Yes, but I highly doubt the game had anything to do with it.

15. Do you think that female gamers are more prone to draw private problems/conflicts into the actual roleplaying than males? If so, why?

No.

16. Is there generally more quarreling in a group that features some female gamers? If so, why? Could this be also to the benefit of the gaming, e.g. problemes are being dicussed rather that ignored?

No. The most in-group fighting I've ever seen has been between men, anyway.

17. Do you think that the general approach of a female gamer is different from a male gamer? If so, how?

All sorts of players have different approaches. I don't think you can categorize it as, "women play this way, men play this way."
 
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1. How many female roleplayers do you have presently in your campaign(s)?

Two women in four groups, but the groups overlap membership a bit.

2. Percentagewise, with how many females did you share your hobby in your own gaming history so far in comparison to the males?

Probably 1female:4male. During my early years my D&D group was all girls except me.

3. How do female roleplayers change the style of play in your groups?

They don't. Maybe a slightly less crude form of table-talk, but ... actually that's more due to the presence of children in a neighboring room.

4. Do you think that female roleplayers are more drawn in to the storytelling aspect of the game? If so, why?

I haven't seen evidence of this in my experience.

5. Do you think that female roleplayers are more or less immune to powergaming/maximizing? If so, why?

Maybe; they might be less inclined to view D&D as a winable game than some males. But I can't say I've seen a lot of powergaming/maximizing even among the male players.

6. Do you think that female roleplayers are generally ignorant about the rules, concentrating more on the stories and the roleplaying itself?

Only in situations where the woman is playing primarily because her spouse is the DM, and the DM generally knows the rules exceptionally well. And maybe less time spent reading rulebooks between game sessions.

7. Where do you see advantages/disadvantages of a group that features some/majority/none female roleplayers?

I don't know of any disadvantages; I do feel that there's sometimes a better "vibe" in the groups with a female player. Maybe the guys are on slightly better behavior?

8. Why do you think that male roleplayers are the vast majority in the hobby?

Women are somewhat better at social interaction and have (or create) many opportunties to socialize. Men, sometimes, need excuses to do it, and D&D is one such excuse. Again, this is only a generalization.

9. Do you think that socalled "Storytelling Games" like e.g. "Vampire" draw more female roleplayers to their genre than traditional roleplaying games like D&D? If so, why?

I wouldn't know as I don't play anything but traditional RPGs.

10. Are there systems/settings out there in your estimation that are completely devoid of female roleplayers? If so, why?

Don't know.

11. Do you know female gamers, that, even after some years of play, have only miniscule/no knowledge of even the simplest rules? If so, why?

No, they pick up the basics as fast as anyone else. I know guys who have been playing for years who don't quite remember how to roll an attack roll...

12. Did you ever play in groups that only featured female gamers? Did you (if so, how often percentagewise) play in a group that only featured male gamers?
How do those groups differ in style?

When I was young my group was me plus about 3 neighborhood girls. I can't say how this differed from later groups really; it seemed about the same to me.

13. Do you think a lot of female gamers are drawn into the hobby because their boyfriends are already playing it, or they want to get to know a boy better in the group, rather than out of personal interest?

I have seen the former; never seen the latter.

14. Have you ever seen relationships break in a group, maybe even while playing? If so, why?

No, I've never seen this.

15. Do you think that female gamers are more prone to draw private problems/conflicts into the actual roleplaying than males? If so, why?

No.

16. Is there generally more quarreling in a group that features some female gamers? If so, why? Could this be also to the benefit of the gaming, e.g. problemes are being dicussed rather that ignored?

No.

17. Do you think that the general approach of a female gamer is different from a male gamer? If so, how?

Totally depends on the person. I could see that some women gamers place "story" slightly above "rules" -- I know the few times my wife has played, she's been infuriated that the rules won't let her do something she wants to do (cast 3 spells in a round or something like that). :)
 
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