Girls (Females) in D&D/Roleplaying

MatrexsVigil said:
Note: I'm female myself, in case that matters for this.

1. Currently I have five gaming groups. The first containts 3 females out of 5 people. The second is 2/5, the third 2/7, the fourth is 3/6, and the fifth is 2/5.

2. Compared to the stories I hear from most people, I always find most groups I play with contain at least one other female besides myself. I've also noticed this at cons. However, I am only one of two girls that I know for sure that visit the Local Gaming Store.

3. I've been in only one group with all guys (except myself), and I found compared to my other groups, there wasn't a major difference in style.

4. Except for my boyfriend (who is just learning to role-play), everyone in all my groups are drawn to gaming because of the story aspect. I'm lucky to have a bunch of excellent GMs, so the story is often more important. Strictly speaking for myself however, I find that every once and a while I want to play a combat monkey, say goodbye to the story, and kick some monster butt. I play MMORPGs to get that fix. ^^

5. Ha! I've noticed for my friends (of both genders) that as soon as they know a system, they have a tendency to min/max. They never do it in the extreme, just to fit character concepts. Out of all my friends, knowing all the systems we play the best, I'm more prone to min/maxing to fit a character concept.

6. Only one of the players does that and that's because she has a full time job, a house, a kid at home, a kid on the way, and likes to stress about everything. I can see why she has no room for rules in her head.

7. Honestly, I haven't seen any advantages. I'd crack a joke about someone more likely to cook for the group but one of my male GMs already does that! Hmm. No disadvantages that I've seen either.

8. I think that's because it's alright for guys to become 'geeks' and 'nerds' socially. For gals, it's like they're turning their back on what they're susposed to be. (As a major geek myself, I don't know what my female role is 'susposed' to be. Oh well!)

9. As we play both in my groups, I have yet to see a preference due to gender. I have seen a preference because several members of the different groups are 'apparently' sick of d20. Bah! You can never get enough of d20!

10. Because I have gone to many cons, I've noticed women playing every game there.

11. Yes, that woman I was talking about in no.6 She loves to role-play but does have more important things to worry about at home.

12. I've played in both. One was a Black Furies Werewolf game, which was a one shot. For a while my 2/7 group was only me and the five other guys. The Black Furies group actually made more jokes about women and all their problems then I've ever heard a guy group talk about.

13. Many of my friends have a S.O. and were both introduced into role-playing at the same time by the same person. Funny thing is, I'm the exception. I've finally got my computer nerd boyfriend playing a weekly game of DnD! I had to drag him by the neck to play. Luckily, he had played World of Warcraft before and so had the basic idea of how to play a character.

14. Oh yes. There's been a LOT of that drama in the group. Dunno the causes for most--I don't like to pry into people's business. I doubt it has anything to do with the game.

15. This question actually makes sense. I have seen females play characters who reflected an inner problem they had and/or are still having now. I'm guilty of doing that. My first character was a loner, just like myself in the beginning of my gaming 'career.' Why does this happen? I think women are more likely to project their problems to better get a look at them and maybe even get people to notice their problems.

16. The only person in any of my groups that fights more than anyone else is a guy. He's a real nice guy but is convinced that he's really an a**hole. I don't get it. He argues to argue.

17. The only difference I've noticed is the one I stated in no. 15

Aww...no more questions?

-P.C.

Thanks for the answers, folks, so far! Very nice.
 

log in or register to remove this ad

1. How many female roleplayers do you have presently in your campaign(s)?

2 out of 6 players, plus myself the DM.

2. Percentagewise, with how many females did you share your hobby in your own gaming history so far in comparison to the males?

Highly variable, but post high-school there has usually been at least one in a group and more often 2. If I had to lump all my adulthood campaigns together I'd guess around 25%.

3. How do female roleplayers change the style of play in your groups?

I don't think it has an appreciable impact on the style of play. Strong personalities and interesting characters, male or female, affect the style of play much more than another body at the table.
But again, I'm not including my high-school games in the equation, and I'm sure that in that age group
the presence of the opposite gender can be sufficienty embarassing to change people's behavior.

4. Do you think that female roleplayers are more drawn in to the storytelling aspect of the game? If so, why?

No.

5. Do you think that female roleplayers are more or less immune to powergaming/maximizing? If so, why?


Definitely not.

6. Do you think that female roleplayers are generally ignorant about the rules, concentrating more on the stories and the roleplaying itself?

Nope.

7. Where do you see advantages/disadvantages of a group that features some/majority/none female roleplayers?

It's true that a game of D&D with men only can turn into a good boys' night out with all that entails, but I've never been the kind of guy who looks for that kind of entertainment anyway. I prefer mixed groups because it makes the game feel more 'real' socially, I guess.

8. Why do you think that male roleplayers are the vast majority in the hobby?

First, because the easiest way to play D&D is hack and slash with very little story--this is how most of us started to play the game while we were learning the rules. This style of play is much more likely to hold the interest of a male teenager than a female teenager.

Second, because of culture and marketing.

9. Do you think that socalled "Storytelling Games" like e.g. "Vampire" draw more female roleplayers to their genre than traditional roleplaying games like D&D? If so, why?


Yes, because they encourage social role-playing on a more fundamental level, which means that the first games a novice runs or plays are more likely to have a good balance of story, interaction and combat.

10. Are there systems/settings out there in your estimation that are completely devoid of female roleplayers? If so, why?


No, I think once a woman gets into gaming they're generally happy to explore multiple systems and settings.

11. Do you know female gamers, that, even after some years of play, have only miniscule/no knowledge of even the simplest rules? If so, why?


Never--if they have so little interest then they stop playing.

12. Did you ever play in groups that only featured female gamers? Did you (if so, how often percentagewise) play in a group that only featured male gamers?
How do those groups differ in style?


I've played in all-male groups, and they've been pretty much like the mixed groups.

13. Do you think a lot of female gamers are drawn into the hobby because their boyfriends are already playing it, or they want to get to know a boy better in the group, rather than out of personal interest?


Sure, but isn't the same true of any other activity? My first girlfriend introduced me to backpacking and skiing, and so forth.

14. Have you ever seen relationships break in a group, maybe even while playing? If so, why?[
15. Do you think that female gamers are more prone to draw private problems/conflicts into the actual roleplaying than males? If so, why?
16. Is there generally more quarreling in a group that features some female gamers? If so, why? Could this be also to the benefit of the gaming, e.g. problemes are being dicussed rather that ignored?
17. Do you think that the general approach of a female gamer is different from a male gamer? If so, how?


Nope to all of these.

Cheers,
Ben
 

we have 2 females in our group. They both seem to enjoy it a lot. I know several females that like to roleplay, and I mean the dice and books kind.
 

fusangite said:
Well, I don't think anything coming out of this will be statistically accurate because I suspect a number of people are doctoring their answers in order to produce a survey outcome consistent with their social/political values. Not that that's necessarily a bad thing.

So, who specifically do you suspect is doctoring their results?
 



1. How many female roleplayers do you have presently in your campaign(s)?

One.

2. Percentagewise, with how many females did you share your hobby in your own gaming history so far in comparison to the males?

8% maybe?

3. How do female roleplayers change the style of play in your groups?

Our jokes get a bit more perverted, I suppose.

4. Do you think that female roleplayers are more drawn in to the storytelling aspect of the game? If so, why?

No. Recently a male player of mine commented how he loved just sitting around town roleplaying out what they were doing and interacting. The female member of the group said that she wanted to kill more things (only 1 combat that session).

5. Do you think that female roleplayers are more or less immune to powergaming/maximizing? If so, why?

Haha, no. Nobody wants their character to be a weakling.

6. Do you think that female roleplayers are generally ignorant about the rules, concentrating more on the stories and the roleplaying itself?


In my experience... they react the same as males in this regard.

7. Where do you see advantages/disadvantages of a group that features some/majority/none female roleplayers?


It's more fun whena woman is involved. Regarding anything in life, really.

8. Why do you think that male roleplayers are the vast majority in the hobby?

Same reason more males buy Shonen Jump, we're the target audience. That, and it can probably be easier for a male to get into the hobby. Because its a male dominated past-time, its easier for males to get involved than females in an endless circle.

9. Do you think that socalled "Storytelling Games" like e.g. "Vampire" draw more female roleplayers to their genre than traditional roleplaying games like D&D? If so, why?

Hmm well I have known some female LARPers who really liked it, my boss last year for one. However, I have known far more women into video game hack and slashes, so I have to say no.

10. Are there systems/settings out there in your estimation that are completely devoid of female roleplayers? If so, why?

Misogyny the game? Just kidding. Women play that too. Okay okay, just kidding, there had better not be a game called that.

11. Do you know female gamers, that, even after some years of play, have only miniscule/no knowledge of even the simplest rules? If so, why?

Define simplest rules. If by that you mean calculating attacks, movement, skill use, and character creation/leveling, then no. Overall, the same as the men I game with. But, I've had bad luck finding people who learn *any* rules beyond their own characters necessities.

12. Did you ever play in groups that only featured female gamers? Did you (if so, how often percentagewise) play in a group that only featured male gamers?
How do those groups differ in style?


I have not.

13. Do you think a lot of female gamers are drawn into the hobby because their boyfriends are already playing it, or they want to get to know a boy better in the group, rather than out of personal interest?

Every time it has been the opposite. The female gamers have brought their boyfriends to the table. We got a very fun player that way, if busy and unavailable much of the time unfortunately.

14. Have you ever seen relationships break in a group, maybe even while playing? If so, why?

No... as the DM if anything like that started up, I would tell 'em to take it outside. Two members are ex'es, however. It hasn't caused a problem, and I don't expect it to.

15. Do you think that female gamers are more prone to draw private problems/conflicts into the actual roleplaying than males? If so, why?

God, who puts up with that kind of thing? My friends are all mature enough not to.

16. Is there generally more quarreling in a group that features some female gamers? If so, why? Could this be also to the benefit of the gaming, e.g. problemes are being dicussed rather that ignored?

An odd question. We don't argue in my group. I suppose that's because we're all friends, rather than anything else.

17. Do you think that the general approach of a female gamer is different from a male gamer? If so, how?

Nope, I think females are just as varied and different from each other as males are, at least in my experience. If anything, they're more powergamers than what I'm used to, but most of my players arn't anywhere near powergamers, so that is waaaay skewed I'm sure. Powergamer in this case means about the way the average ENWorlder probably plays among my current group. They're that sad. ;)
 
Last edited:

1. How many female roleplayers do you have presently in your campaign(s)?

Right now, the group is entirely male. So far as I am aware, my EnWorld game is also all-male, as are my play-by-posts.

2. Percentagewise, with how many females did you share your hobby in your own gaming history so far in comparison to the males?

In high school, it was 33.3% female. In the U.S. Army, my games were about 10% female. Post-army California games were about 10-15% female, depending. I had one game that was 100% female, though it was very short-lived. After having moved to Canada, I would say about 10%, again depending. Overall, maybe 10-20% of the players I have run games for, or been a player with, have been female.

3. How do female roleplayers change the style of play in your groups?

That really depends upon the individual. I do think that there is a different dynamic. The game is made a bit more realistic by adding more points of view, perhaps.

4. Do you think that female roleplayers are more drawn in to the storytelling aspect of the game? If so, why?

I'd give that a qualified "Yes". Several of the women I've role-played with were new to the game, and new players are almost universal more drawn to the storytelling aspect of the game...if given the opportunity to be. While the people who have invested the most in their characters (and hence, in the world and story that their characters are part of) have not universally been women in my experience, I would say that they comprise a large percentage.

5. Do you think that female roleplayers are more or less immune to powergaming/maximizing? If so, why?

God, no. Back in the days of 2Ed, I had a player affectionately referred to as "the Shark," due both to her prowess at min/maxing and the utter ruthlessness of her characters.

6. Do you think that female roleplayers are generally ignorant about the rules, concentrating more on the stories and the roleplaying itself?

No. New players generally fit that description. People who join in once or twice because of Significant Others might fit that description. Generally, people who play learn enough rules to play. In high school (AD&D), I had one female player who convinced me to allow her to use new rules from Dragon (bounty hunter class)...certainly none of the male players at that time were reading the rules as much.

BTW, hop over to DND Chick's Realm if you like, and take a look at the rules she's posted there. Clearly, here is a female player who not only knows the rules, but knows how to modify them to her purpose.

7. Where do you see advantages/disadvantages of a group that features some/majority/none female roleplayers?

More people close the bathroom door when the urinate. :eek: (Unfortunately, based on actual experience :confused: )

8. Why do you think that male roleplayers are the vast majority in the hobby?

A combination of early marketing and the limitations of earlier editions of the game. Let's face it, the more options for what characters can do, the larger an audience a game is likely to attract.

9. Do you think that socalled "Storytelling Games" like e.g. "Vampire" draw more female roleplayers to their genre than traditional roleplaying games like D&D? If so, why?

Marketing. Also, these games focused on eliminating some of the limitations of early D&D-type rpgs. Remember, early D&D was just killing things and looting them with the occasional trick or trap to deal with. Role-playing, when it occurred, occurred within that context.

10. Are there systems/settings out there in your estimation that are completely devoid of female roleplayers? If so, why?

Not that I know of.

11. Do you know female gamers, that, even after some years of play, have only miniscule/no knowledge of even the simplest rules? If so, why?

No.

12. Did you ever play in groups that only featured female gamers? Did you (if so, how often percentagewise) play in a group that only featured male gamers?
How do those groups differ in style?

Once, in Califonia. This game was actually designed for the girlfriends of some of the players in my regular game, and my ex (who was not my ex then). It was a "players new to the game" game, and I am not at all certain that a transcription would allow an outsider to identify the genders of everyone at the table.

13. Do you think a lot of female gamers are drawn into the hobby because their boyfriends are already playing it, or they want to get to know a boy better in the group, rather than out of personal interest?

Nah. A lot of female gamers try the game because of boyfriends, maybe, but if they're going to be "drawn into the hobby", there has to be some personal interest already.

14. Have you ever seen relationships break in a group, maybe even while playing? If so, why?

Yes. However, that's pretty personal stuff for the people involved. Suffice to say that it didn't happen during the game, and oddly enough didn't impact the game. Actually, that last part is still pretty amazing when I think of it.

15. Do you think that female gamers are more prone to draw private problems/conflicts into the actual roleplaying than males? If so, why?

No, but only because I have experienced both genders drawing personal problems into a game. Right now I am running a game where all the players are male, and I am trying to teach the players (many of whom are high school students) not to bring their personal problems into the game.

16. Is there generally more quarreling in a group that features some female gamers? If so, why? Could this be also to the benefit of the gaming, e.g. problemes are being dicussed rather that ignored?

No. There is generally more quarreling in a group with less mature players. I remember some pretty serious spats in high school. Less so as I got older. Nowadays, even though I am DMing a much younger group, I am able to keep the quarreling largely out of the game. I would say this is a function of age, not gender.

17. Do you think that the general approach of a female gamer is different from a male gamer? If so, how?

I think that there is enough difference that I would be happier with a more balanced (genderly-speaking) group of players in my regular game. However, I'd have a hard time saying exactly why that would be so. Perhaps there is a general difference in outlook, allowing a mixed-gender group to find more things interesting, and thus drive the campaign forward better. I am not entirely convinced that this is true, though.

It could just be that the best gaming groups I had were mixed-gender. It could be, really, that I would just like to gather those players back to my gaming table again.

Not sure.

Hope these answers helped.

RC
 

I have known the occasional female powergamer (the percentage was certainly less than that for males) but the method employed to powergame would always be social rather by min-maxing - charm, browbeating, having breasts, whatever.

I've gamed with hundreds of people, probably upwards of thirty of them female, and not a single girl has been a number cruncher. I imagine this is for much the same reason that computer programmers, mathematicians and nerds in general are much more likely to be male than female. Whatever that is.
 

Doug McCrae said:
I imagine this is for much the same reason that computer programmers, mathematicians and nerds in general are much more likely to be male than female.
And if they are female, they're almost invariably Chinese. At least the programmers are.

Seriously, EVERY woman I've ever known who was a programmer was Chinese. I'm talking eight women over a career of as many years, which sure isn't very many, but it IS 100% of the women programmers I've met.

I have no explanation for this phenomenon. Or is it strictly a local occurence? Any Vancouver population is likely to skew towards Asian ethnicities, anyway.
 

Remove ads

Top