Flobby
Explorer
At the risk of repeating things just gotta say this...
I really don't get the whole "4E for money" argument. First of all they HAVE to make books for money! Otherwise they would go out of business and couldn't make any more books at all! And if any of the WoC team was just a bunch of money grabers and not roleplaying geeks like the rest of us, do you really think they'd be in the RPG business? I'm sure they're doing alright but they're not rich. So I can't imagine money to be the only factor, or even the main one, in creating 4E.
As far as the "changes for changes sake" argument, in a way it maybe partly true. I'm sure many of you have created something before, whether it be an RPG or whatever, or at least created a homebrew version of an RPG. Anyone who has created anything knows that your creation is rarely finished. You're always looking back at it thinking-- I shouldn't have done that, or, It's not ready, etc.. In a way this applies to other peoples creations too. Thats what a homebrew is isn't it? You make changes because you would have done it differently. And that's all that's going on in 4E. The creators love the game and are creative people, and there in the business cause they want to write RPGs! Not just hash out the same stuff but want to experiment, as well as fix whats broken-- so in that sense they maybe changing somethings for changes sake but that doesn't make it arbitrary. And I for one comptletly support it.
ANY genre in any art dies without some experimentation-- it becomes something to collect or observe in musuems.
I really don't get the whole "4E for money" argument. First of all they HAVE to make books for money! Otherwise they would go out of business and couldn't make any more books at all! And if any of the WoC team was just a bunch of money grabers and not roleplaying geeks like the rest of us, do you really think they'd be in the RPG business? I'm sure they're doing alright but they're not rich. So I can't imagine money to be the only factor, or even the main one, in creating 4E.
As far as the "changes for changes sake" argument, in a way it maybe partly true. I'm sure many of you have created something before, whether it be an RPG or whatever, or at least created a homebrew version of an RPG. Anyone who has created anything knows that your creation is rarely finished. You're always looking back at it thinking-- I shouldn't have done that, or, It's not ready, etc.. In a way this applies to other peoples creations too. Thats what a homebrew is isn't it? You make changes because you would have done it differently. And that's all that's going on in 4E. The creators love the game and are creative people, and there in the business cause they want to write RPGs! Not just hash out the same stuff but want to experiment, as well as fix whats broken-- so in that sense they maybe changing somethings for changes sake but that doesn't make it arbitrary. And I for one comptletly support it.
ANY genre in any art dies without some experimentation-- it becomes something to collect or observe in musuems.