ruleslawyer
Registered User
Well, Tolkien's wood elves are quite puckish and fun, what with singing and joking about Bilbo and the dwarves and all the forest merrymaking. The high elves are the old, wise, serious ones.EATherrian said:Elves have never struck me as puckish, or even fun. From Tolkien on they are the exemplars, they are old and wise and weep for the past and fallen forests. Gnomes have always been the jokesters, even from mythology.
So, on to other topics: Support characters are an interesting nut. IMO, I simply wouldn't miss having PCs need to spend actions on pure support, buffs, etc; attacking is always more fun! But then, I've always had problems with pure support in my own games; in 20 years of DM-ing, I never had anyone willing to play the cleric (and I mean *anyone*; it became a running joke that the PC party went through a long series of NPC cleric medics). No one in current party (Iron Heroes) even made mention of possibly playing a Hunter (the IH support class). So for me at least, the option to heal/buff AND do something offensive in the same round is a good thing.
Last edited:
), but I just wanted to point out that, while every demi-human race back in Basic D&D had their artifacts to craft clan items, the dwarves also got the whole "craft magical items" thing later on. GAZ 6: The Dwarves of Rockhome actually premieres the system of spending XP for crafting items, and it was set up especially for Dwarves. Sure, it was easily yoinkable for elves, but it was mainly for dwarven itemcrafters.