Give me some idea for magic items.

Shin Okada

Explorer
The next adventure tends to be cliff-hunger and PCs will not have much down time to create magic items during that adventure. Also, PCs are now at 17th+ level and items really useful for them are not something they can find on the shelf of friendly local magic shop.

So, I am planning to put magic items as loots, each of them are around 100,000 gp worth or more, particularly useful to each of the PCs.

The adventure is full of Demons and Dragons. And my current plan is,

Warforged Duskblade/Paladin/DD/Templar
.... A pair of bracers which gives Dragon Bane and Evil Outsider Bane properties to his melee attacks (Relic).

TN Female Human Duskblade (love to use greatsword)
.... A starmetal brilliant energy greatsword.

Lawful Good Male Dwarf Scout/Ranger (archer type)
.... A magic quiver which turns arrows stored into lawful good aligned ones which inflicts +1d6 damage against evil and +1d6 damage against chaotic. Usable only by LG character (or suffer negative level)

LG Female Human Cleric (Good/Magic)
.... Greater Strands of Prayer Beads

But at this moment I have no idea what kind of magic items will be appreciated by other 2 PCs.

#CG A Female Half-Elf Sorcerer/Ruathar/Abjurant Champion
She has Draconic Heritage (Brass) and Draconic Power feats. She is using PHB 2 metamagic feat option and tend to use Heighten Spell and Empower Spell often. She has the ring which gives +1 CL & Ioun Stone which gives +1 CL, & the robe which gives +1 CL for abjuration spells.

#TN Halfling Warmage/Luckstealer
He is, basically, a standard Warmage type. Wearing very good magical mithral chain shirt and animated mithral shield. May likely to lean Limited Wish as a 8th-level spelll thanks to PHB 2 rule.

It seems there are not so many permanent (non-consumable) magic items specially tailored for Sorcerer or Warmage. I found Memento Magica in Magic Item Compendium but that seems not so impressive. Also, it is not ideal if two items go to the hand of one character. So, something clearly for a sorcerer and something clearly for a warmage are ideal.

Any idea?

Also, while Greater Strands of Prayer Beads seems good enough, it is better I can give her something more impressive.

I do not afraid to design new magic item using DMG or MIC guidelines.
 

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'Amulet of Power': Gain use of the 'Empower Spell' feat and 10 bonus spell slots which can be used only to empower spells already known.
From 'Nature's Fury'.
You could change it to more bonus spell slots and without the Empower Spell feat to allow your sorcerer 'free' metamagic slots per day.

Also, keep in mind Players tend to do things their own way: if you select items that can be useful to more than one PC, they might end up with the 'wrong' person.
 

'Amulet of Power': Gain use of the 'Empower Spell' feat and 10 bonus spell slots which can be used only to empower spells already known.
From 'Nature's Fury'.
You could change it to more bonus spell slots and without the Empower Spell feat to allow your sorcerer 'free' metamagic slots per day.

Thank you for a suggestion. But what is "Nature's Fury"? Is that a WotC supplement? Or a third party one?

Also, keep in mind Players tend to do things their own way: if you select items that can be useful to more than one PC, they might end up with the 'wrong' person.

Yeah, that is one of my concern. I am planning to make the bracers a relic and thus only one character (Templar of Bahamut) can use it. And only one PC in the party uses a bow and thus quiver will surely goes to his hand.

Regarding the Cleric Item, maybe I should make some other thing which can only be usable by LG divine caster and such.

But regarding the Greatsword, it may also go to another melee character's hand, as nothing restrict him to use a greatsword. I can't find something exclusively useful for a Duskblade.

Then, Sorcerer and Warmage are too similar in mechanic. Something useful to one of them usually useful to the other.
 

'Nature's Fury' is a 'Sword and Sorcery' adventure module containing two adventures from Fiery Dragon Productions, Inc., written by Mike Mearls and James Bell.
 

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