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Give me the idea, I build the monster

Sporemine

First Post
Hello again people. The idea of the thread is simple. You give me the idea for a monster (powers, role, habitat, campagain niche or even just a name.) I create said monster and post it's stat block on this thread. Anybody else can try to create a monster and post it if they want.

Any feedback on any of my creations is appreciated

Kudos

-Sporemine
 

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How about some sort of undead or abberration that inflicts a mental disease. It could attack Will instead of Fortitude and require skills other than Heal or Endurance to recover.
 

How about some sort of undead or abberration that inflicts a mental disease. It could attack Will instead of Fortitude and require skills other than Heal or Endurance to recover.

Have you seen my Far Realms monster manual? I have rules for Mental Disorders and a few example creatures that inflict mental conditions. (link in sig)
 

Okay... I went to sleep and I already have 4 suggestions. I am organizing a master table in the first post to sort these. I should have that and all of the monsters done tomorrow.
 

MOLD

Brown Mold
Level 1 Minion
Small Natural Plant
XP 25
Initiative +1
Senses Perception +6
Poisonous emissions (Poison) aura 1; all creatures in the aura take a -1 to fortitude defense. Brown mold is immune to this aura. Multiple poison emissions auras stack.
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 14, Reflex 14, Will 13 Speed 2

:bmelee: Spore Slam (Standard; at-will) +4 vs fortitude, 4 damage and the target takes ongoing 2 poison damage (save ends)

Alignment Unaligned
Languages None
Skills Stealth +8
Str 15 (+2) Dex 16 (+3) Wis 13 (+1) Con 13 (+1) Int 13 (+1) Cha 13 (+1)
Equipment None

Kudos

-Sporemine
 
Last edited:

Sorry Sporemine I can't resist monster creation threads.

This is what the D&D wiki says on Brown Mold (3.5e)

Brown Mold (CR2)

Brown mold feeds on warmth, drawing heat from anything around it. It normally comes in patches 5 feet in diameter, and the temperature is always cold in a 30-foot radius around it. Living creatures within 5 feet of it take 3d6 points of nonlethal cold damage. Fire brought within 5 feet of brown mold causes it to instantly double in size. Cold damage, such as from a cone of cold, instantly destroys it.

This is my interpretation of that, creature wise, though it might be more logical to have it as a hazard (but wheres the fun in that! ;))

Brown Mold Level 2 Controller
Small Natural Beast (plant) XP 125

Initiative -1 Senses Perception +5, tremorsense 10
Heat Sink (cold) aura 6; The temperature inside the aura gets
progressively colder; all non Brown Mold creatures starting their turn inside
the arua take damage depending on their distance from the Mold:
1 to 2 squares - 1d6 cold damage
3 to 4 squares - 1d4 cold damage
5 to 6 squares - 1d2 cold damage
HP 40; Bloodied 20; see Heat Sensitive
AC 17; Fortitude 15, Reflex 10, Will 11
Immune disease, poison, charm, gaze;
Resist fire, see Heat Sensitive; Vulnerable 10 cold
Speed 2 (4), climb 2 (spider climb); also see All Fired Up

:bmelee: Spore Filled Slam (Standard; at-will)
Attack +7 vs. AC; 1d6+2 damage; on hit secondary attack +6 vs.
Fortitude; on hit target is immobilised (save ends)

:ranged: Spore Shot (Standard; at-will) poison
Range 5/10; attack +6 vs. Reflex; 1d4+3 poison damage; on hit target is
immobilised (save ends), aftereffect target is slowed (save ends)

Heat Sensitive (Immediate Reaction) when takes Fire damage
If Brown Mold is hit by a Fire based attack it instead gains HPs equal to
the damage inflicted, this may take it above its original max HPs

All Fired Up
If Brown Mold has a current HP total greater than its max HPs it gain a +2
bonus to its speed and deals an additional 1d6 damage with its Spore
Filled Slam attack

Alignment Unaligned
Skills Stealth +4
Str 12 (+2) Dex 6 (-1) Wis 8 (+0)
Con 16 (+4) Int 3 (-3) Cha 6 (-1)

You would certainly be wanting PCs to make Nature rolls:

Nature check
DC 10: Molds are usually found in dark damp places and are sensitive to extremes of temperature.
DC 15: Brown Mold feeds on heat and draws in any ambiant heat from its surrounding area, rapid increases in heat can excite and energise the Mold into a more dangerous state.
DC 20: Brown Mold is particularly vulnerable to cold and will quickly perish if the ambiant temperature in its location drops dramatically.
 

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