Snake Swarm Level 1 Controller
Size origin type (keyword) XP 100
Initiative +3 Senses Perception +6
Swarm Attack Aura aura 1; the snake swarm makes a basic attack as a free action against each enemy that begins its turn in it's aura.
HP 32; Bloodied 16
AC 15; Fortitude 14; Reflex 14; Will 13
Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks. Also see Get Back
Speed 7
Sea of Fangs (Standard, AW) * Poison
+5 vs. Fort; 1d6+3, slowed and ongoing 2 poison damage (save ends both)
Why did it have to be Snakes (Minor,

) * Fear;
+5 vs. Will; target is dazed until end of Swarm's next turn.
Get Back You Scaly Bastards
A PC with a torch can, as a standard action, make a Cha +2 attack vs. the swarm's Will. Success causes the swarm to be dazed until the end of the PC's next turn.
Spitting Snake Level 1 Artillery
Size origin type (keyword) XP 100
Init: +3 Perception +4
HP 25: Bloodied: 12
AC: 13, Fort: 13 Ref: 14 Will: 13
Speed 7
Jagged Fangs (Standard, At Will)
+8 vs. AC; 1d6+3 and ongoing 2 poison damage (save ends)
Spit (Standard, At Will)
Ranged 5/10 +6 vs. Fort; 1d10+3 poison damage, ongoing 2 poison damage (save ends)
It's In My Eyes (Standard, Encounter)
Range 5/10 +6 vs. Ref; 1d8+3 poison damage, target is blinded until end of Spitting Snake's next turn.
Deathstep Asp Level 2 Lurker XP 125
Init: +7 Perception: +7
HP: 32 Bloodied: 16
AC: 16 Fort: 14 Ref: 15 Will: 14
Speed 7 Forest Walk
Desperate Bite (Standard, AW)
+7 vs. AC; 1d6+3 damage, and Deathstep Snake shifts two squares.
Deathstep Strike (Standard,

) * Poison
Requires Combat Advantage: +5 vs. Fort; 2d6+3 poison damage, and target is slowed and takes ongoing 2 poison damage. First Failed Save: Target is immobilized and takes ongoing 5 poison damage. Second Failed Save: Target is unconscious.
Deathstep Slither (immediate reaction, encounter) *
when hit by a melee attack
Deathstep Asp takes only half damage from attack and shift 4 squares but may not end this movement adjacent to an enemy
Stealth: +7