pukunui
Legend
[MENTION=6776279]Rod Staffwand[/MENTION]: Nice!
[MENTION=6803126]Jediking[/MENTION]: That thought did occur to me. At the moment I'm thinking of giving him a "War Music" action that he can use to either perform a "bolstering chant" that makes allies within 60 feet immune to being charmed or frightened until the end of the wardrummer's next turn or an "ominous dirge" that frightens enemies within 60 feet for up to 1 minute.
I'm also thinking of giving him a few thematic bard spells.
EDIT: Here's what I've come up with:
ORC WARDRUMMER
Medium humanoid (orc), chaotic evil
AC 15 (breastplate)
HP 45 (6d8 + 18)
Spd 30 ft.
--------------------------------------------
STR 15 DEX 12 CON 16 INT 9 WIS 11 CHA 16
--------------------------------------------
Skills Intimidation +5, Performance +7
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
CR 1 (200 XP)
--------------------------------------------
Aggressive.
Spellcasting. The orc is a 2nd-level spellcaster. Its spellcasting ability is Charisma (DC 13; +5 to hit).
The orc knows the following bard spells:
Cantrips (at will): thunderclap, vicious mockery
1st level (3 slots): bane, earth tremor, healing word, heroism, thunderwave
ACTIONS
Bone Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning dmg.
War Music. The orc performs music and chooses one of the following magical effects: a bolstering chant or an ominous dirge.
Bolstering Chant. Any nonhostile creature within 60 feet of the orc that can hear the performance are immune to being charmed or frightened until the end of the orc's next turn.
Ominous Dirge. Any hostile creature within 60 feet of the orc that can hear the performance must succeed on a DC 13 Wisdom save or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this orc's war music for the next 24 hours.
[MENTION=6803126]Jediking[/MENTION]: That thought did occur to me. At the moment I'm thinking of giving him a "War Music" action that he can use to either perform a "bolstering chant" that makes allies within 60 feet immune to being charmed or frightened until the end of the wardrummer's next turn or an "ominous dirge" that frightens enemies within 60 feet for up to 1 minute.
I'm also thinking of giving him a few thematic bard spells.
EDIT: Here's what I've come up with:
ORC WARDRUMMER
Medium humanoid (orc), chaotic evil
AC 15 (breastplate)
HP 45 (6d8 + 18)
Spd 30 ft.
--------------------------------------------
STR 15 DEX 12 CON 16 INT 9 WIS 11 CHA 16
--------------------------------------------
Skills Intimidation +5, Performance +7
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
CR 1 (200 XP)
--------------------------------------------
Aggressive.
Spellcasting. The orc is a 2nd-level spellcaster. Its spellcasting ability is Charisma (DC 13; +5 to hit).
The orc knows the following bard spells:
Cantrips (at will): thunderclap, vicious mockery
1st level (3 slots): bane, earth tremor, healing word, heroism, thunderwave
ACTIONS
Bone Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning dmg.
War Music. The orc performs music and chooses one of the following magical effects: a bolstering chant or an ominous dirge.
Bolstering Chant. Any nonhostile creature within 60 feet of the orc that can hear the performance are immune to being charmed or frightened until the end of the orc's next turn.
Ominous Dirge. Any hostile creature within 60 feet of the orc that can hear the performance must succeed on a DC 13 Wisdom save or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this orc's war music for the next 24 hours.
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