When casting a review of Icewind Dale II, the turn of pharse that best describes my impression of it is "substance over style."
The old Infinity Engine is dated by contemporary standards. Yes, most games today strive to incorporate a 3D element. A majority of recent games have billed themselves on their graphical intensity. Morrowind, Neverwinter Nights, and other games outside of the genre, to name a few. However, there was a time not so long ago when the graphics of Baldur's Gate II and Icewind Dale were considered top-notch. And while that may no longer be the case, do these old graphics not entertain us today simply because we've been spoiled by Morrowind and the ilk? If so, I'd say that you and I don't enjoy games for the same reason. A beautifully rendered game that plays like crap is going to have a long life sitting in my closet. An Infinity Engine game that plays like gold is going to get high marks, even if the graphics are vintage.
That said, I have been loving Icewind Dale II, same as I have loved Morrowind, and more than I have loved Neverwinter Nights. Let me preface the following by explaining that I loved the original Icewind Dale above all other Infinity Engine games. I enjoyed having a custom built party of six characters who could take any villian to task. I reveled in the northern tundra that the game was set in and loved the wide array of creative magic items that littered the game. I admit, I enjoyed the hack and slash, Monty Haul aspect of the game. To me, the best part was fine tuning your party, progressing them through the levels and having them equipped with the finest gear.
Where Icewind Dale excelled, its sequel has surpassed. The character creation is more indepth, and the point buy system saves me the countless hours I spent rolling the dice generator. The incorporation of 3rd edition rules is a fine translation for me. Remember, this is a computer game and, as such, cannot be the tabletop experience that we all know and love. It can be, however, another entity that we enjoy just as much. Only differently. For that reason, I was not too terribly upset that the Infinity Engine did not translate over to 3E entirely.
If one is to compare Icewind Dale II to Neverwinter Nights, then I think it's fair to say that Icewind Dale II has NWN beat when it comes to character creation. Icewind Dale II has more feats and more skills. And while I see that some of the above posts have somehow found room to criticize this, I think that the skills are done extremely well in Icewind Dale II. The dialogue branches that result from Diplomacy, Bluff, and Intimidate, in addition to your relative attribute scores, is wonderful. The dialogue that I have seen so far is better than it was in NWN and far better than it was in Icewind Dale. The rogue skills are invaluable and Knowledge (Arcana) is a time and money saver for when you stumble across that great suit of magical armor; same with Alchemy and all those potions. Concentration is the same as in NWN, and Wilderness Lore is fun, if somewhat useless.
So I love the process of generating your party of six, I love the feats, I love the skills, I love the generous selection of races (another thing that NWN lacked in), and I love the NPC dialogue. I've also found combat to be quite enjoyable. It's difficult, as opposed to NWN. For illustrative purposes, the most difficult encounter in NWN to date were the four swords in Never's tomb (I'm approaching Chapter 3, to give you a point of reference). Other than that, I've found the battles to be relatively easy to conquer, including the fight with Desther. Oppose this to Icewind Dale II, where I was already getting rocked in the prologue, when I had to battle the goblin invasion. In NWN, I could slay goblin after goblin and never seriously fear for my safety. In Icewind Dale II, I lost my Paladin and nearly lost my Fighter/Wizard. My Cleric was kept quite busy converting all of his spells to healing spells and everyone had to quaff the potions and chow down on the iron rations. The carnage was great!
Battle is also more than simply selecting an enemy and watching your PC hack away. In a party of six, the micromanagement has always been what I enjoyed. I love orcheastrating my heroes and diverting their attentions to various tasks. It's like a football game; my frontline tanks, my cleric at linebacker, and the wizard and archer in the backfield. There's more to an Icewind Dale II battle than an NWN fight. Since I prefaced this review by stating that I enjoy a hack n slash epic, you'll understand why I have said as much in this paragraph and the preceeding one.
As also stated above, I love the Monty Haul aspect of Icewind Dale II. There is a veritable cornucopia of magical items laying around, each of which is compelling and interesting. I loved reading the descriptions of the items for sale in the prologue. I love the names given to the items. I purchased the Left Hand of Darkness simply because I liked the name and the concept of using a mummy wrapping as a sling. I know that my wizard would be better off with a crossbow, but that's how much I liked the sling. Again, if we are comparing this to NWN, the number of magic items in that game is significantly less.
I mentioned it above, but I'll mention it again; I love the dialogue in Icewind Dale II. The voice acting is well done, and the branches available to savy and charismatic characters is great. While dealing with the Iron Collar Band at the behest of Crale Shawford, I was presented with many means of gaining their compliance or sealing their death. And while I really was itching for a fight, I opted against that path (even though it was clearly there) and convinced them to stand at the wall or be revealed as traitors. Near as I can tell, there were three distinct ways to resolve that conversation and the variety is what I love. I also have enjoyed the not-so-subtle tongue-in-cheek references to the previous Icewind Dale, especially the "Fed-Ex" type missions. The conversation about killing rats cracked me up.
All said, however, I like both NWN and Icewind Dale II. They're both outstanding games, just different. Ultimately, I like Icewind Dale II more, because it all comes back to "substance over style." The Infinity Engine may be showing its age graphics-wise, but the gameplay is still there and its as good as its ever been.
I think that players in my tabletop game can expect to find the Left Hand of Darkness in a tomb near them.
Gaius