Given Unlimited Time, I'd play/GM...

JoeGKushner

Adventurer
So given unlimited time, what would be the first thing you'd try to get the group to play or move into?

For me, I'd probably start with Hero 5th ed. I've been slowly picking up some of the books and yeah, I still enjoy it despite some of the clunks. If I pick up Mutants & Masterminds 2nd ed I might change that answer in favor of it, but while I did play in a few M&M games with "Tomorrow Man" (yeah, original as heck!), I don't know about a 2nd ed while we're in the middle of Shackled City and I've already got rid of my 1st ed book.

Second up would be some GURPS. Any type of GURPS 4th ed. I bought the slipcase deluxe edition and well, it's sitting there going "Joe, you might want to figure out what to do with me..." And outside of buying Fantasy Hero and Yrth, haven't done too much with it. Heck, I wish they'd come out with GURPS Traveller 4th ed, but that's not at this time...

Third up would be some Rolemaster Standard System. Heck, if they reorganized and rereleased the original books, I'd probably use those instead as I found that skill point system easier to use but as it, RMSS has some strong features.

Harp would be 4th on the list. Hey, I like fantasy games, what can I say.

Exalted... well, this might actually be first on the list if I could find someone who didn't mind GMing it. I don't mind playing it, but man, it's about as crunchy as D&D with fewer limits in terms of character's innate actual power so it's a little harder for me to get my hands around. 2nd ed is coming out soon though so I may have to break down and get that. The difference between a genre I play frequently as opposed to infrequently like M&M I guess.

I'm sure there are dozens I'm misisng out on.

Heck, I'd love to use the Wilderlands for something, but I'm not dropping my Shackled City on a spur of the moment thing. Ditto for Thieves World and some other d20 books I've been reading/using.
 

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My bronze age, dawn of civilization, god-kings of city-states campaign. Run using MnM 2e, Exalted 2e, or wushu, depending on my mood.
 


Iron Heroes, Mutants and Masterminds, GURPS (probably space or parallel world travel), something new and odd like Burning Wheel, and something old like RuneQuest. And something borrowed (RoleMaster?) and something blue (Blue Rose?).
 



1. run a detailed colony/settlers game on a weekly basis...

- System: GURPS 4th Ed.

- Setting: GURPS4e Banestorm (i.e. Yrth)

- What will be colonized? A new continent on Yrth, to the east of Megalos (based on a heavily modified map of Eurasia & Africa)



2. run my own version of "Lost" - set on a remote planet in the GURPS4e Interstellar Wars setting!
 

The Cardinal said:
1. run a detailed colony/settlers game on a weekly basis...

- System: GURPS 4th Ed.

- Setting: GURPS4e Banestorm (i.e. Yrth)

- What will be colonized? A new continent on Yrth, to the east of Megalos (based on a heavily modified map of Eurasia & Africa)



2. run my own version of "Lost" - set on a remote planet in the GURPS4e Interstellar Wars setting!


Did GURPS Interstellar Wars come out yet? I thought that was the 'wait and see' product for the Traveller line?

And for the new continent, how about Aeshiba (Greek Africa), one of those old, statless systems from the same company that did Cyborg Commandos, but you know, interesting? Or how about Nyambe?
 

I'd love to play in a campaign of:
Mutants & Masterminds
HARP
Burning Wheel
GURPS (Historical or Horror)
Spycraft
AD&D 1e or Basic
Iron Kingdoms

I'd love to run:
Dawnforge Campaign Setting
Redline
Shackled City campaign
 


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