RangerWickett said:
I don't mind lots of damage coming from the spellcaster. I mind instant-kill effects. The numbers I was tossing out were not playtested or anything. They were non-min-maxed, flat damage rates.
Sure, an 11th level fighter with 26 Str, a +3 weapon, and weapon specialization, can close to melee range, power attack for 11, and make a single attack for 2d6+39 damage with an attack bonus of like +12.
I think what you're missing is that that 11th level fighter isn't really min-maxed. An ordinary 11th level fighter will have something like a 21 strength and a +1 wounding or +2 flaming or +1 holy weapon, will probably close to melee range, power attack for 11, and do 2d6+32+(1 con or 2d6 holy or 1d6 fire) at a charging attack bonus of +10.
Sure, it's possible to create a min-maxed fighter who's better than the normal fighter. However, it's also very easy (and common) to create a concept fighter who couldn't handle two rounds in the ring with a basic iconic fighter and can't fill the same role. If you look at that kind of fighter for long enough, even an iconic fighter will start to look min-maxed but that's not the case.
A wizard who goes into melee combat ought to do just as much, if not more. But from long range, compare it more to bows. An archer might miss his attack roll, and a creature might succeed its save against a spell.
If you think that archery is generally less effective than melee, I wonder about the archers you've seen.
By 11th level, a pretty standard human archer fighter who started with a 15 dex and a 14 strength will probably have attacks at: +17/+17/+12/+7 for 1d8+6+2d6 at long range (and will have a range increment that beats the max range of all but the longest range spells) with just a +2 strength item (ioun stone?), +4 dex item, and a +3 equivalent bow (+1 holy, +1 flaming shock, etc). Given non-core feats like Improved Rapid Shot, a race with a dex bonus, better than average stats, or buffing from the party (bardsong, Flame Arrow, Greater Magic Weapon, Prayer, etc), such a character will easily average 25 points of damage
per hit. (that, of course, assumes +2 bardsong, +3.5 from flame arrow, +2 Greater Magic Weapon, and Prayer). Without that, he still averages 17.5 damage/hit. (And most of his attacks will hit.) Again, that's not a min-maxed archer. That's a normal iconic archer. It's possible to do much worse. But it's also possible to do much better.
And 11th level is not really a favorable comparison point for fighters (since it's right before Greater Weapon Specialization).