No, it's not. It's about discussing whether DM's prefer, don't prefer or fall somewhere in-between giving PC's narrative contol or not... and their reasons for that preference. I think you've missed the bigger picture of the thread.
I don't think you're in a position to say what, if any, picture I've missed.
I think it's more correct to say this is one of the questions raised in the thread and is exactly my point... why should the PC's be able to overide anything I as a DM have decided beforehand... not stuff I haven't decided but things I have set down before that the PC's wouldn't know?
And if the question is 'why?' it must also be 'why not?'
Why are there any rules disputes... why do classes have to be balanced? Why do we need rules for combat? All this stuff could just be mutually agreed upon and resolved by everyone without objective rules to guide it?
Why? We don't need rules for combat. This stuff can all be done without written rules. Arguments arise, they get resolved. It's no reason, of itself, not to experiment with giving players more control.
You also short-change yourself in the ability to acquire fate points and thus the ability to exert narrative control. Why did you gloss over what the actual rules do? And really, you're really trying to speak for all "FATE players"??
You wrote that compels act as limiters on player narrative power. I don't agree. Compels are a mechanic which allow the GM to give out more narrative power.
When I offer a player a FP for a compel, I'm offering a deal. Take this shiny FP for later to go to the spooky house now. The player can take the deal or reject it. If I take out the compel rules, I don't get the option to give out Fate.
So compels are not a limiter in the way you describe. On the contrary, they remove the limit. They mean you can have more Fate in a session than your refresh, should you want it.
I'm sorry but your experiences aren't everyone's...
No, they're not. But they are my experiences. You've written about how 'most players will always seek to get their way and if given the chance will always make it so'. How they will use narrative rights to short-cut challenge.
(As an aside, I notice you pull me up on speaking to 'FATE players' and yet are comfortable stating what 'most players will always' do.)
So, is this from experience? What were the circumstances? It might be an interesting route for the thread to discuss why this happens. I have some ideas, but I'm done writing for now.