Sir Robilar
First Post
A picture I found on DevianArt inspired me to stat up this monster. You can see the pic if you follow the link. All credits go to its creator, VegasMike:
Undead Arctic Creature by *VegasMike on deviantART
And here is my creation. I'd love to hear what you think of it:
Glacier Beast Level 11 Solo Controller
Huge Natural Animate (cold, undead) XP 3'000
Initiative +9 Senses Perception +9
Iceborn Aura (cold) aura 3; Any creature that enters or begins its turn in the aura takes 10 cold damage.
HP 570; Bloodied 285
AC 27; Fortitude 25, Reflex 25, Will 23
Immune poison, disease; Resist 20 cold, 10 necrotic; Vulnerable 5 radiant, 10 fire
Saving Throws +5
Speed 8 (ice walk)
Action Points 2
Maw (Standard; at-will)
+16 vs. AC; 1d10+5 damage.
Trample (Standard; at-will)
The Glacier Beast can move up to its speed and enter enemies' spaces. This movement provokes opportunity attacks, and the Glacier Beast must end its move in an unoccupied space. When it enters an enemy's space, the Glacier Beast makes a trample attack: +15 vs. Reflex; 3d8+5 damage, and the target is knocked prone.
Piercing Horn (Standard; at-will) ♦ Cold
Reach 2; +16 vs. AC; 2d8+5 damage plus 2d6 cold damage, and the target is slowed and takes ongoing 5 cold damage (save ends both). First failed Save: The target is immobilized instead of slowed and contracts ice fever (see below). Second failed Save: The target freezes into a solid block of ice and dies.
Ferocious Run (Standard; recharges when first bloodied) ♦ Cold
The Glacier Beast shifts 8 squares and makes 3 Piercing Horn attacks at any times during its move. It can attack a given enemy only once.
Icy Breath (Minor; recharge 

) ♦ Cold
Close Blast 6; +15 vs. Fortitude; 2d6+5 cold damage and all targets are pushed 4 squares.
Rift Cut (Standard; recharge
)
The Glacier Beast moves up to twice its speed and cuts a rift into an icy ground with its horn. This effectively creates a line of 13 rift spaces (omitting the final 3 spaces on which it ends its turn). The rift is one space wide and immediately breaks open to a depth of 3 squares. Its ground is difficult terrain.
Alignment Evil Languages -
Skills Athletics +15
Str 22 (+11) Dex 15 (+7) Wis 20 (+10)
Con 20 (+10) Int 6 (+3) Cha 18 (+9)
Ice fever, Level 11 Disease
The target suffers from a shivering fever and has terrible nightmares about being pierced by the Glacier Beast's horn.
Attack: +15 vs. Fortitude
Endurance improve DC 27, maintain DC 24, worsen DC 23 or lower
The target is cured --- Initial Effect: The target's speed is reduced by 1 until cured --- The target loses one healing surge and gains vulnerable 10 cold --- Final State: The target is slowed and doesn's recover healing surges from extended rests
Undead Arctic Creature by *VegasMike on deviantART
And here is my creation. I'd love to hear what you think of it:
Glacier Beast Level 11 Solo Controller
Huge Natural Animate (cold, undead) XP 3'000
Initiative +9 Senses Perception +9
Iceborn Aura (cold) aura 3; Any creature that enters or begins its turn in the aura takes 10 cold damage.
HP 570; Bloodied 285
AC 27; Fortitude 25, Reflex 25, Will 23
Immune poison, disease; Resist 20 cold, 10 necrotic; Vulnerable 5 radiant, 10 fire
Saving Throws +5
Speed 8 (ice walk)
Action Points 2

+16 vs. AC; 1d10+5 damage.

The Glacier Beast can move up to its speed and enter enemies' spaces. This movement provokes opportunity attacks, and the Glacier Beast must end its move in an unoccupied space. When it enters an enemy's space, the Glacier Beast makes a trample attack: +15 vs. Reflex; 3d8+5 damage, and the target is knocked prone.

Reach 2; +16 vs. AC; 2d8+5 damage plus 2d6 cold damage, and the target is slowed and takes ongoing 5 cold damage (save ends both). First failed Save: The target is immobilized instead of slowed and contracts ice fever (see below). Second failed Save: The target freezes into a solid block of ice and dies.

The Glacier Beast shifts 8 squares and makes 3 Piercing Horn attacks at any times during its move. It can attack a given enemy only once.




Close Blast 6; +15 vs. Fortitude; 2d6+5 cold damage and all targets are pushed 4 squares.
Rift Cut (Standard; recharge


The Glacier Beast moves up to twice its speed and cuts a rift into an icy ground with its horn. This effectively creates a line of 13 rift spaces (omitting the final 3 spaces on which it ends its turn). The rift is one space wide and immediately breaks open to a depth of 3 squares. Its ground is difficult terrain.
Alignment Evil Languages -
Skills Athletics +15
Str 22 (+11) Dex 15 (+7) Wis 20 (+10)
Con 20 (+10) Int 6 (+3) Cha 18 (+9)
Ice fever, Level 11 Disease
The target suffers from a shivering fever and has terrible nightmares about being pierced by the Glacier Beast's horn.
Attack: +15 vs. Fortitude
Endurance improve DC 27, maintain DC 24, worsen DC 23 or lower
The target is cured --- Initial Effect: The target's speed is reduced by 1 until cured --- The target loses one healing surge and gains vulnerable 10 cold --- Final State: The target is slowed and doesn's recover healing surges from extended rests
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