Another Magical Secrets “what do I pick?!” post haha...
The current team situation is:
Half-Elf Glamour Bard
Life Cleric
Monk
Ranger
Paladin
Warlock
We’re only lv 3 but I’m trying to plan out the direction I want the character to go in spell-wise so by the time I hit 10 I “should” have
Cantrips:
Minor Illusion
Vicious Mockery
Light
R1:
Faire Fire
Dissonant Whispers
Identify
R2:
Pyrotechnics
Blindness/Deafness
Shatter
Hold Person
R3:
Dispel Magic
Hypnotic Pattern
R4:
Dimension Door
Polymorph
R5:
Synaptic Static
———————————————
Counterspell is the common suggestion and I’m heavily considering its benefits. It just seems a bit, cheap imo... I feel like it’s more fun to deal with what the enemy has thrown at us and Dispel Magic should cover that base other than a PC getting straight up killed, which we DO have a cleric for; I’m also trying not to overlap roles within the party, which can be difficult to avoid as a bard. There’s just soooo much fun stuff to choose from the sorcerer/druid/wizard lists so I’m kind of biased there since we don’t have any of those classes.
I’m also not totally sure about Greater Invis from a thematic standpoint. This is a glamour bard that NEEDS to be noticed/worshipped/loved so going invis feels like such an antithesis...considering polymorph here.
So far I’m liking:
R5 Bigby’s Hand - Mainly for enemy repositioning to move them through a bunch of opportunity attacks lol.
R5 Wall of Force - Just objectively good; moreso with Mantle of Inspiration.
R4: Banishment - One of a rare few CC that require a CHA save and I like CC variety.
R4 Conjure Woodland Beings - Summoning 8 pixies sounds stupidly awesome! Think I’d have to work with my DM on a version of the spell that’s not so obnoxious...
R4 Find Greater Steed - Mostly the thematic flair of riding around on a pegasus.
R1 Shield - +5AC on REACTION?! Is this a trap??
Thanks for your suggestions!
The current team situation is:
Half-Elf Glamour Bard
Life Cleric
Monk
Ranger
Paladin
Warlock
We’re only lv 3 but I’m trying to plan out the direction I want the character to go in spell-wise so by the time I hit 10 I “should” have
Cantrips:
Minor Illusion
Vicious Mockery
Light
R1:
Faire Fire
Dissonant Whispers
Identify
R2:
Pyrotechnics
Blindness/Deafness
Shatter
Hold Person
R3:
Dispel Magic
Hypnotic Pattern
R4:
Dimension Door
Polymorph
R5:
Synaptic Static
———————————————
Counterspell is the common suggestion and I’m heavily considering its benefits. It just seems a bit, cheap imo... I feel like it’s more fun to deal with what the enemy has thrown at us and Dispel Magic should cover that base other than a PC getting straight up killed, which we DO have a cleric for; I’m also trying not to overlap roles within the party, which can be difficult to avoid as a bard. There’s just soooo much fun stuff to choose from the sorcerer/druid/wizard lists so I’m kind of biased there since we don’t have any of those classes.
I’m also not totally sure about Greater Invis from a thematic standpoint. This is a glamour bard that NEEDS to be noticed/worshipped/loved so going invis feels like such an antithesis...considering polymorph here.
So far I’m liking:
R5 Bigby’s Hand - Mainly for enemy repositioning to move them through a bunch of opportunity attacks lol.
R5 Wall of Force - Just objectively good; moreso with Mantle of Inspiration.
R4: Banishment - One of a rare few CC that require a CHA save and I like CC variety.
R4 Conjure Woodland Beings - Summoning 8 pixies sounds stupidly awesome! Think I’d have to work with my DM on a version of the spell that’s not so obnoxious...
R4 Find Greater Steed - Mostly the thematic flair of riding around on a pegasus.
R1 Shield - +5AC on REACTION?! Is this a trap??
Thanks for your suggestions!
