farscapesg1
First Post
This may work better in the House Rules section, but I thought i would give it a shot here.
Complete Divine gives a Variant option for Turning Undead. Instead of messing with the level check and turning damage you just deal 1d6/cleric level to all undead in a 30' radius (with a Will save for half).
First, how does this compare to the standard Turning rules? It's been my experience that once you get to mid levels (6+) turning becomes almost useless since undead at that point are usually several HD above the characters. This option would allow the turning attempts to still be useful (though not as potent) at all levels.
If we were using this variant, how would the benefits of the Glory domain (+2 turning checks and +1d6 turning damage) work with this variant? Should it increase the Will save by 2 to resist being turned and add an extra 1d6 damage (2d6 at 1st, 3d6 at 2nd, etc)?
What are your opinions on the standard turning rules versus the variant ones? I know that the Divine feats help to alleviate the issue of undead turning being fairly useless at higher level by giving you another option to use the attempts on, but I would like to keep turning as a useful option at higher levels.
Complete Divine gives a Variant option for Turning Undead. Instead of messing with the level check and turning damage you just deal 1d6/cleric level to all undead in a 30' radius (with a Will save for half).
First, how does this compare to the standard Turning rules? It's been my experience that once you get to mid levels (6+) turning becomes almost useless since undead at that point are usually several HD above the characters. This option would allow the turning attempts to still be useful (though not as potent) at all levels.
If we were using this variant, how would the benefits of the Glory domain (+2 turning checks and +1d6 turning damage) work with this variant? Should it increase the Will save by 2 to resist being turned and add an extra 1d6 damage (2d6 at 1st, 3d6 at 2nd, etc)?
What are your opinions on the standard turning rules versus the variant ones? I know that the Divine feats help to alleviate the issue of undead turning being fairly useless at higher level by giving you another option to use the attempts on, but I would like to keep turning as a useful option at higher levels.