GM Dilemma

billd91 said:
I can see one or two of these fitting into a Knights of the Round Table game. After all, Arthur's men had to contend with somewhat barbarous Saxons (the Barbarian) and would certainly have known of pirates (the Pirate Rogue). But I do think you should follow BlackMoria's advice and pin the players down about what they were thinking and ask how their characters fit into the milieu. If don't have a reasonably plausible explanation, then they should rework until they do or you should all agree to play a different sort of campaign.
Even the drow necromancer as a sort of a dark fairy might work. The player of the human ninja clearly is on a different page however.

If you want them to play knights, squires, heralds, and other chivalric characters, I'd say it's best to say so from the outset. If a player has a character concept that is close but not quite appropriate to the setting, I'll work with her until she tweaks it or moves on to another concept.
 

log in or register to remove this ad



Pirate + Ninja = Trouble. :P

As a starting point, you could spell out exactly what you're looking for right here. Toss out some adjectives to describe the tone of the adventures you want to run, and what you want the heroes to feel like.
 


Sounds like the players want a Knights of the Dinner Table game. So you may have to listen to them, as they do out number you, or find a new group.
 

My Advice,

Have Merlin appear, summon a nice fiend, and let's see them fight that with no weapons. :p

It's pretty much what they did to you...

*is feeling vindictive.*
 

Force them to make characters that fit with the campaign, if they still want to play it, but keep these characters for an interesting fight later. Let their disobedience come to haunt them with a party of villains.
 

Gomez said:
Say your starting up a new campaign and the players submit their characters and you HATE them. What do you do?

Here is an example.
You are going to run a Knights of the Round table style game and the characters you get are a Drow Necromancer, a Human Ninja, a Orc Barbarian, and Pirate Rogue. And that is after explaining what the campaign is going to be like.

What do you do?

Been there, done that. Somehow my players never like to listen when it comes to creating characters at the start. For me, I just did the best I could and did not even blink when that critical strike against one of them came up. One down, two to go - although with the new character the player is bringing in to replace the killed one, I think I can salvage things now. He was the most difficult character to fit in, and I think the player realized it, so he did some foolish things with his character that resulted in his death.
 


Remove ads

Top