There was a Knights of the Dinner Table on this. That's a bad sign.
How far do you want me to go? Do you want me to ask every turn whether the goblin I was attacking has shapeshifted or changed location or died?
Yes, of course this must be where it leads... Is it just that I do not play with people who practice this sort of creative idiocy?
Scenario #1:
Players are about to do something awfully stupid. GM subtly informs them that their plans are taken straight from the litter-box. Players change their plans and from now they expect their GM to save them again if they are about to something dumb. GM is happy that the PCs are alive and well.
Scenario #2:
Players are about to do something awfully stupid. GM takes a moment to ponder is there any in-game solution (not too far-fetched) that could save them. However, players are in a dungeon and there aren't any NPCs to scream from horror after hearing their plan. So the players carry out their plan and a TPK occurs. Players will remember their folly and make a mental note not to repeat it. New characters everyone...
Which one is closer to your gaming style? Or your ideal game?
Ideally? Someone dies, maybe the whole party. Someone may lose a hand, some levels, a magic item, the trust of their cohort, or face to their honor.
Amazingly enough everyone still has fun, we sit around figuring out who would join this, recall stupid moments in our past, commission the dead to the Graveyard Folder for later use or abuse, have a couple drinks, and start spitballing for next game.
Maybe it is the lack of Raise, the multiple available PCs generated by each character, the ability to "take a break" from your PC and all sorts of other pressure valves...
But it has always worked.
Slainte,
-Loonook.