Multiple play styles co-existed, and were perceived to co-exist, in the 70s and 80s. In Part I of his series "D&D Campaigns" published in
White Dwarf #1 (June/July 1977), Lew Pulsipher (
@lewpuls) notes that "D&D players can be divided into two groups, those who want to play the game as a game and those who want to play it as a fantasy novel." Pulsipher prefers the former style, which emphasises "player skill", considering the latter to be mostly "boring and inferior".
In Pulsipher's account of novel-style play that he seems to have experienced in California, referees "make up more than half of what happens" while "the player is a passive receptor, with little control over what happens." However in a "skill-oriented campaign" the referee "should not make up anything important after an adventure has begun." Players must be able to make decisions "which significantly alter the course of an adventure".