I think a major issue we face when discussing "skilled play" is simple: skill at what, exactly?
It won't be the same from game to game, or playstyle to playstyle. The play skills that will get me through the Tomb of Horrors are not the play skills that will get me through a boffer-style live-action game.
Much of the assertion that newer game designs prevent skilled play are mistaken - they just call for play using different skills
It won't be the same from game to game, or playstyle to playstyle. The play skills that will get me through the Tomb of Horrors are not the play skills that will get me through a boffer-style live-action game.
Much of the assertion that newer game designs prevent skilled play are mistaken - they just call for play using different skills