Charlaquin
Goblin Queen (She/Her/Hers)
Fundamentally, I think that it should be possible to succeed and fail in social challenges without a roll, just as it’s possible to do so in exploration challenges. But, there is a very real issue of DMs setting the bar for eliminating the chances of success and/or failure extremely low in social challenges (and conversely, an issue of setting it extremely high in exploration challenges!)this is what bothers me so much when people try to eliminate using social skills/checks in the game and just determine success/failure through the RP'ing character conversations at the table level.
How I tackle this problem myself, is to run NPCs in exactly the opposite way to how PCs work. That is to say, whereas players decide and characters act, NPCs’ “decisions” are made by the game mechanics, and the DM “acts” on the NPC’s behalf by narrating their behaviors in accordance with the results of those mechanical processes. So, I tend to lean on ability checks in social challenges to determine the NPCs’ reactions, and then use my creativity and roleplaying skills to create the story of why the NPC had those reactions, if that makes sense.