Ha. Don't get me started on the FF'd (no dex bonus) rule.
Regarding the DC 10, that makes sense. Though, going back to the AD&D DMG on movement, I interpret the default state for adventurers in a threatening environment is one of trying to keep the noise down, like Seals or Black-Ops agents....unless of course the bard is trying to inspire something
So I would probably roll an opposed check anyway unless they were specifically not trying to be quiet.
Regarding the DC 10, that makes sense. Though, going back to the AD&D DMG on movement, I interpret the default state for adventurers in a threatening environment is one of trying to keep the noise down, like Seals or Black-Ops agents....unless of course the bard is trying to inspire something
