Apple Lane for RuneQuest. I started with a group who all had their own D&D worlds, and ran their own adventures. There was disdain for running published material. No one else was running RuneQuest so there was no problem with using the modules.
The first encounter I ever ran was a wererat pretending to be a druid, telling the party to not kill any animals in the tower he was in, they were under his protection. The 'animals' were all rats. He was a belligerent little creep so very unlike the treehugger types they were used to as proper druids in their worlds. It was a good start for my world; a player told me a couple years ago, "Nothing was ever as it looked to be. Paranoia was a survival trait."
"Crypt of the Sorcerer" and its larger sequel "Caverns of Doom," miniatures games put out by Heritage U.S.A. c. 1982. It was comparable to Mage Knight Dungeons, except with ordinary fantasy miniatures.