Gnolls and Gestalt - help!

Herobizkit

Adventurer
I am trying to build a Gnoll Barbarian//Bard 2. I am confusing myself because it is early in the A.M. and I *should* be concentrating on my job instead of D&D. :)

* A gnoll begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
* A gnoll’s humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Listen and Spot.

If I am reading this correctly:
For my first two levels (and assuming an Int score of 10), I would have 10 skill points, or 5 skill points per Gnoll level; these points would likely go into Listen and Spot (being the only class skills for Gnolls).

As a Gestalt character, which is the "more correct" build:
a) For each Humanoid level, I can Gestalt a second class (ie Gnoll//Barbarian or Gnoll//Bard)?
b) The Gnoll "class" covers both sides of the Gestalt (ie Gnoll//Gnoll) before I take class levels?

Option "A" seems like more paperwork, but more desirable; I would build 1 level of Gnoll//Barbarian and one of Gnoll//Bard and have a level 2 character (with an ECL of 3).

Option "B" seems like less work, except that to build my Barbarian//Bard 2, I would in fact have a 4th level character (with an ECL of 5).

I am strongly favouring option "A". I'm also the DM. :) I am trying to exercise my understanding of the Gestalt rules. Thoughts?
 

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I rule it as option A, but there really is no official RAW regarding gestalt monsters.

Note that option A gets really complicated really fast when you're dealing with things like Giants or Dragons that get tons of hit dice. Gestalting a class alongside the HD dramatically increases their power. With gnolls and other low-HD/low-threat monsters, it's not so big a deal.

Regardless of A or B, the Level Adjustment needs to take up both sides of the gestalt to be even superficially balanced.
 


Some people only enforce level adjustment on one "side" of a gestalt build. For example, a Drow Ranger 3//Fighter 1. That way lies brokenness.
 

Zurai said:
Some people only enforce level adjustment on one "side" of a gestalt build. For example, a Drow Ranger 3//Fighter 1. That way lies brokenness.

Quite so.

Option "A" is the way I've always done gestalt with LA.
 

Sound of Azure said:
Some people only enforce level adjustment on one "side" of a gestalt build. For example, a Drow Ranger 3//Fighter 1. That way lies brokenness.
I'm not sure I follow the references to Level Adjustment, but IMC I always advance both sides of Gestalt equally, or as equally as I can.

Once I make my Gnoll Brb//Brd 2, he'll have two levels of Gnoll and one each of Brb and Brd; from then on, I'll be taking straight Brb//Brd until if/when I decide to Prestige. Is THAT what you mean when you say "balance level adjustment"?
 

Herobizkit said:
I'm not sure I follow the references to Level Adjustment, but IMC I always advance both sides of Gestalt equally, or as equally as I can.

Once I make my Gnoll Brb//Brd 2, he'll have two levels of Gnoll and one each of Brb and Brd; from then on, I'll be taking straight Brb//Brd until if/when I decide to Prestige. Is THAT what you mean when you say "balance level adjustment"?

Sorry I wasn't really clear.

What I mean is this: you know how Gnolls have a Level Adjustment of +1? You just need to make sure that LA +1 occurs on both "sides" of the gestalt.

Using your example PC, you'd have:
Left Side: Gnoll 2/ LA +1
Right Side: Barbarian 1/Bard 1/ LA +1

and then continuing from there until/if you go for a prestige class. If it were a Drow PC, you'd have to have LA +2 on both sides.

What Zurai and I were saying was that some people only put the LA part on either the left or the right side instead of on both sides (as I feel is intended). I think that's broken because it removes all the normal penalties from the Level adjustment (loss of HD, skills, and saving throw/base attack progression).
 

I think I'm having such an issue understanding LA because it's never come up IMC. I only use LA to guesstimate encounter difficulty by calculating ECL.
 

LA is difficult to do with gestalt, but requiring it on both sides certainly isn't the correct answer.

Let's consider two non-gestalt characters. Fred is a Barbarian 10 with a LA +0 race. George has 5 levels of Barbarian and is a melee-oriented race with a +5 LA. Both are ECL 10, so they are equally powerful (assuming LA works like it's supposed to).

Now we make them gestalt Barbarian/Clerics. Fred gets to add 10 levels of cleric. If George's LA applies on both sides, he gets to add 5 levels of cleric. I don't see how, if we started with two characters of the same power, adding 10 levels of cleric to one will balance with adding 5 levels of cleric to the other.

Just letting one side be the LA is also probably wrong. A "level" of LA gives things that are good enough to balance 0 skill points, +0 BAB, +0 to all saves and +0 hit points (including the con bonus). One of the more extreme examples, adding Barbarian to Wizard gives 2 skill points (no int bonus), 0.5 BAB, 0.16 Fort save and (approximately) 1d8 hit points (no con bonus). Adding Barbarian to LA would give 4+int skill points, +1 BAB, +.5 Fort save, +0.33 Reflex and Will Save and 1d12+con hit points, which is much better.

One solution that I've seen are that you have to apply LA to both sides before any other class. So a 5th level Bard/Barbarian with a LA +3 race would be LA 2/Bard 3 and LA 1/Barbarian 4.

I've also seen that a LA +1 uses both sides of a full level, but LA is reduced by one-third or so. So the 5th level Bard/Barbarian with a LA +3 race would be LA 2/Bard 3 and LA 2 /Barbarian 3.

Another way of thinking about it is that gestalt classes are stronger than non-gestalt classes. If a race has goodies worth giving up N non-gestalt classes, it's not going to be worthwhile to give up N gestalt classes for the same goodies.

If you were ambivalent about playing a LA +0 race or a race with a high LA in a non-gestalt game, would it change your mind if the GM announce that only NPC classes were available? It's obvious (to a power-gamer) that gaining bonuses worth 5 levels of barbarian (a +5 LA race) is a great trade for 5 levels of warrior.
 

udalrich said:
LA is difficult to do with gestalt, but requiring it on both sides certainly isn't the correct answer.

My rule: You can Gestalt levels of Commoner with LA, but nothing else.

-Stuart
 

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