Gnomes and Halflings

DrSkull said:
The world seems to be divided into three camps:

Those who like Gnomes

Those who like Halflings

and

Those who can't figure out why we have both Gnomes and Halflings in the game.

I am a confirmed Gnome partisan. I play a lot of Gnomes, and when I DM there are a lot of troublesome Gnome NPCs running around.

I am at a loss to figure out why people like Halflings. They are so cute and happy. Gnomes on the other hand are gloriously irksome to all who surround them. There's artistry and pizzazz to Gnomes. Halflings just sneak around and steal stuff. I guess there's some munchy-appeal to Halflings, they've got a lot of "cool bonuses" so I guess I could see a power gamer going for one.

The people I just don't understand are those who lump gnomes and halflings together. The only thing they have in common is that they are small.

Small....and annoying....and should've been swallowed up by something higher in the food chain a long, long time ago. They're the Lou Costellos and the Jerry Lewis's of the D&D world.
 
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Gnomes are a delightful race. I enjoy gnomes. They are my Chosen People.

Halflings are gnome-wannabees. Not quite cooked all the way through. An afterthought, sort of like the way Gawd made chihuahuas from the left-over material of other dogs.
 

I am in the 4th camp of liking both Gnomes and Halflings. I played a Gnome Paladin during a short lived game and a Halfling Wizard during another short lived game.
 


i know this has been discussed before, but gnomes always seem to me to be half-dwarf and half-hobbit, so what makes em special? the mechanics? i'm not so keen on that... the illusion?
 

I like 'em both.

Halflings are the romantic gypsy/scrappy lil' survivors of the world. I don't see halflings as cute at all...potentially dangerous, actually. But I do see them as insular in a wider world. Re-reading Lord of the Rings gives me some ideas; halflings exist to enjoy the worldly goods of life while they can. They can be ambitious, but power and riches hold no inherent draw for them. They'd rather be happy than be in control, and that feeds through the nomadic, wandering aspect of them -- they're always in search of something that would make life a bit easier, that would cushoin them a bit. I like the 3e halflings well enough, because it actually makes sense that a lot of them are Rogues. To be a hobit-ripp-off, you had to be a mutant cousin from a race that liked sitting at home. The 3e halflings still like sitting at home well enough, but they're also eager to find things that would make their homes better off.

I find the mythology of the halflings absolutely fascinating, too. Yondalla is a paladinesque earth-mother that *isn't* one of the iconic members of her race. She fullfills a role of leader and protector that few halflings take upon themselves.

The gnomes are awesome in their own right. Imagine the little people poking out of trees in the woods -- these creatures are the gnomes, those who are a bit fey themselves. They lurk in the shadows, accumulate knowledge, share it amongst themselves. They're rather innocent of the destructive nature of some of this knowledge, and often persue it for it's own reward. They're the guys who would make fireworks that would never be used as weapons, because they've got a lot of knowledge and no desire to blow up others.

They're tricksters, shadowy figures that giggle out of the corner of your eye but dissappear when you focus on them. They're faries without all the inherent abilities.

IMC, gnomes are also the heralds of psionics (what with their own obsession for gems).

Either way, they're secretive keepers of lore that lots of people would like to get their hands on, but few can. They have a remarkable ability to slip through the cracks when they need to, and that's expressed in their illusionist powers.

I like all the races quite a bit. About the only one that's even close to getting on my nerves are the Elves, and that's just because they're overdone and trite for the most part. I want to explore regions that haven't been done.
 

I play my own mixture of races. Three of which are the ever present Human, Elves, and Dwarves, but of the other four - there are no Halflings and Gnomes.

I don't find either of them archetypal enough to suit my taste in fantasy.
 

Kamikaze Midget said:
Visit my Deity-A-Week Thread! Piratecat says "This is...useful to me"! And I *didn't* threaten to devour his firstborn to get him to say it! Go me!
.

holy crap that is a good thread... do more work on that, don't post here!!!
 

Liked 'em in 1e, when they were magical pranksters and hobbits.

Hated 'em ever since Dragonlance, mostly because thos ebooks made them into caricatures, single-personality races, and excuses for people to play really annoying characters. And yeah, I know they were kender, not halflings - but everyone and their cousin seemed to play halflings like kender after that.

(So what am I playing now? A halfling wizard and a gnomish ranger. Just to remind myself that it can be done without p!$$!ng people off. At least for the traditional reasons. :D)

J
 

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