dreamthief
First Post
I always thought gnomes would have more a sense of humour and imagination, as befits their prefered class. Halflings are more homebodies except for those who go about adventuring.
Nifft said:Elves = Air: they're exalted, aloof, mysterious, magical, quiet, swift, and often look down on other races.
Dwarves = Earth: they're tough, strong, gritty, rugged, enduring, stubborn, and are loyal as bedrock.
Halflings = Water: they're quiet, pervasive, persistant, nimble, quick, and laugh easily.
Gnomes = Fire: they're bright, curious, inventive, dangerous, and prone to ending with a thundering ka-boom!
-- Nifft
Morrus said:It's been my experience that most people who play the role of a halfling have self-esteem issues. I knew this one girl who played a halfling 'Dominatrix' (before the formal prestige class was developed) who really caused a lot of problems for the rest of the group. I won't get into the specifics now, but some of the details she shared with us really turned me off of halflings forever. I've seen the same aspects in other halfling roleplayers.
Vocenoctum said:
The problem there is that gnomes (aside from Svirfneblin that were all male early on) are usually protrayed with both sexes.
In D&D, elves are the feminine, graceful race. Dwarves are the masculine, gruff race.
Therefor, if anything, Elves are female dwarves![]()
Morrus said:All I'm saying, Mr. Poopy-Head, is that halfling characters tend to draw out the baser instincts of players. I never said all halfling roleplayers were bad people -- if a gamer doesn't have any mental defects, then playing a halfling won't do any damage, would it? Gawd, you're so dense. I wouldn't be surprised if you're a closet halfling player yourself.