Wormwood
Adventurer
Speaking strictly for myself (as an incredibly lazy DM), I find dealing with hundreds of fiddly little rules more annoying than making ad hoc rulings.Bagpuss said:To which the DM is going to have to rule on the fly.
Speaking strictly for myself (as an incredibly lazy DM), I find dealing with hundreds of fiddly little rules more annoying than making ad hoc rulings.Bagpuss said:To which the DM is going to have to rule on the fly.
Mal Malenkirk said:But 1:1 (4v4), it's silly because just as the picador ties a PC, that picador ties himself. He hasn't accomplished much.
Mustrum_Ridcully said:Nah, use the ignore function with care. You need to read a lot of posts to gauge someone "ignore-worthy", in my opinion. 4E is the first time I ever used the function, and my ignore list contains only one poster so far. Maybe there is a second in the making ATM, but I just say: Use it carefully.
And note that it doesn't protect you entirely. You still see answers (including quotes) to the post of an ignored poster... Which means if a thread derails, you'll still see the whole derailment except for the "offending" post.![]()
Brent_Nall said:That might be even better than my proposed save ends; instead both characters get the benefit of Tug of War and make it STR vs. STR opposed roll instead of STR vs. Fort attack roll?
Either party can initiate Tug of War against the other. The character that uses the Tug of War action gets the benefit (pull 3 squares on hit; pull 1 square on miss). The attacker holding the harpoon can drop the weapon as free action to avoid the effects of being Tugged by his target.
Man, the possibilities here . . .
Dausuul said:Since I don't want to say "No," doing so seems inadvisable.
Dausuul said:And allowing free use of monster "special attacks" is going to result in a lot of retconning, because some of those special attacks will inevitably turn out to be extremely powerful.
Dausuul said:What I want is to give the PCs a chance to use the ability, since they should be able to try. But I want it to be much less powerful, in general, than the abilities their characters know well and have trained to use. The odds should be heavily against them, and they should know that--but they should still have a chance.
The picador has been training for who knows how long to throw that harpoon. Certainly, what he can do with it is quite impressive. Why should a PC pick up the harpoon and instantly be able to do the same thing just as well as the picador? It should be a desperation move or a crazy stunt, not something that goes in the PC's regular repertoire.
Kwalish Kid said:I love the picador, too, and I've already figured out an encounter where the PCs have to cross logs where these guys will come in handy. Heh heh.
Goblyns Hoard said:And on a purely gamist aspect - it's the picador's special ability, if the victim gets to use it against him, then there are times (e.g. against high strength characters) where he's going to get the shaft for 'doing his thing'.
Mustrum_Ridcully said:*channels hong*![]()
Why does no one listen to me?
No one listens to meeeee!![]()