Goblins in the Cellar (Bront judging)

neoweasel said:
OOC: Little bit of a nitpick - Leland should be at L6
Which ruin's Justic's chance to charge if the worg is down. Oh well, I guess he'll just move to attack the nearest goblin if the worg isn't there to attack.
 

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Benedict seems ot have difficulty, having so many arrows in his body. His chain doesn't hit the Worg.

[SBLOCK=OOC]Hit: 8, Dam: 8[/SBLOCK]
 

Some notes about the building layout that will come into play in round #2

[sblock=OOC]
We have a two story building here, and Goblin#1 is near the top of the stairs. The first floor has 10 foot tall ceilings everywhere except near the stairwell and a 10x10 foot area to the left of the stairwell. I have put green "x" marks in those squares that have a high ceiling. You have not noticed what is up there yet, you are all busy with the Worg and the Goblins.

Line of sight up there is limited for most of you. Braiden cannot see Goblin#1 (well maybe just his feet), nor can Jezira or Irrinaer. Those engaged with the Worg probably can, if they get a chance to look. There is no line of sight for arrow fire to Goblin#1 Braiden unless you move up to about N5. Braiden does have a clear shot at Goblin#3 of course.
[/sblock]
 

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Round #2 begins

Braiden moves to L8 and plants an arrow square into the chest of Goblin#3, dropping it.

The Goblins shout back and forth a few words in Goblinoid, some shouts come back at them from up stairs, and they take thier actions.

Goblin#1 has a clear shot on Braiden from the stairwell, it then moves out of sight up on the second floor.
Goblin#1 fires shortbow at Braiden (1d20+1=18, 1d4=4)
The small arrow barely misses due to Braiden's skirmish ability.

Goblin#2 moves to where Goblin#3 has fallen, grabs Goblin#3, and drags him into the back room.

Goblin#4 closes the door to the back room.

Irrinaer is up.
 

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Round #2, ongoing

Justice scores another minor hit on the Worg, it lets out a whelp but does not fall.

Jezira uses a move action to kick in the door and sees nothing but a very dark hallway going both left and right. With what little light that filters in there is no sign of Goblin#5. More light will probably be needed if you want to pursue this way, you can't see a thing.

The Worg looks around desperately, takes a 5 foot step to J5, and attempts to bite Benedict.
Worg attack and damage on Benedict (1d20+7=20, 1d6+4=5)
Benedict is hit for minimum damage of 5 points, leaving him at 1 hit point.

Leland is up.
 

"Damn!" Jezira curses, peering down the dark hallway. She looks around the battlefield, and hears the worg's furious snarls. Turning around, she sees that Benedict is in trouble, and moves in a slow circle, staying out of the beast's reach (moving south, and then Southeast).

With a quick prayer, her hand is surrounded by glowing fireflies. She points at Benedict, and the fireflies fly out from her stretched fingers and circle around his wounds, healing him slightly.

Cure Moderate Wounds on Benedict (lose Bull's Strength) (2d8+3=13)

"You owe me for that one"

STATUS
HP: 18/26
Protection From Arrows power (DR 10 vs. ranged weapons, can absorb 30 more points) - 3 hours remaining
Magic Weapon - perhaps only one or two rounds remaining?

[sblock=Spells Memorized]
0 - 4. Detect Magic, Detect Poison, Light, Read Magic.
1st - 3+1. Divine Favour, Hide from Undead, Summon Monster I (Magic Weapon)
2nd - 2+1. Bull's Strength, Hold Person (Spiritual Weapon) [/sblock]
 

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