Round #1 begins
Braiden moves to N3 and fires at the Worg, which proves to be risky. The Worg is not flat footed so it is considered in melee, thus Braiden takes the -4 penalty for firing into melee. Also Benedict gives the Worg cover, that is another -4 penalty. The attack roll of 18 misses the Worg by exactly 4, which means Braiden hits the cover (which is Benedict, and 18 is high enough to hit Benedict). Benedict takes 7 points of damage and drops to the ground (currently at -1 and unstable).
Goblin#1 fires at Leland (who is still flat footed) and moves up the stairs (each square up counts double).
Goblin1 attack and damage (inc sneak attack) (1d20+1=18, 1d4+1d6=6)
Leland is hit for 6 more points of damage.
Goblin#2 fires at Leland also and holds his ground.
Goblin2 attack and damage (inc sneak attack) (1d20+1=19, 1d4+1d6=7)
Leland is hit again for 7 more points (now down to 12)
Goblin3 moves to L11 and shoots at Braiden.
Goblin3 attack and damage (1d20+1=20, 1d4=2)
Braiden is hit for 2 points of damage.
Goblin4 moves to the other side of the doorway (he still has cover) and also shoots at Braiden.
Goblin4 attack and damage (1d20+1=18, 1d4=3)
This arrow misses Braiden due to his skirmish ability.
Goblin5 shoots at Jezira (who is still flat footed) and then closes the door!
Goblin5 attack and damage (inc sneak attack) (1d20+1=18, 1d4+1d6=8)
Jezira is hit for 8 points.
Irrinaer attempts a Mind Thrust on the Worg.
Worg Will save (1d20+3=22)
The Worg shrugs off the effects as it snarls and eyes you all hungerly.
Benedict is next, but he is unconscious. Velmont, please post a roll to stabalize (10% chance).
Justice steps to L5 and crits the Worg for 12 points of damage! It yelps in pain, Justice now has its full attention.
Jezira is up.
OOC: WOW, Invisible Castle is HOT!