[Gobtales] Nightwatch

D'Bruuhl thinks over the situation. Even though their watch ends soon, the goblins' duties may need to extend a bit further...

After securing the humans, D'Bruuhl turns to the others. [gob] "Glorath has a good idea about using the cart, but perhaps we should wait for Rakanishu. What do the rest of you think?"

"Also, as much as I think the information about the 3-Legged Toad should be passed on to the sherriff, I also feel that it would help secure our reputation if we were to find out more about the situation ourselves. Maybe we could even take care of the problem. That is, if the rest of you don't mind working a bit longer."

He turns his gaze back to Arktul. "Should we ask this stupid one whether he was in cahoots with the tavern?" [/gob]
 
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Ashgyad replies [Gob]"Well, I'd hate to miss out on the interesting part. If we let the humans solve this, then they'll claim all the glory, and no one will remember we had anything to do with it."[Gob]
 
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Just FYI, The sheriff's office was about 30-40 minutes away. Rakanishu might be out for a bit.

You're vaguely familiar with the 3-Legged Toad. It's a bar popular with sailors, not too far from here; about 10 minutes walk. There's a statue of a three-legged toad at a corner of the tavern, and periodically throughout the night an item, such as a bun, would be tossed from the mouth of the toad for patrons to catch. The beer's pretty decent and the ale good.
 

D'Bruuhl paces for a short while, contemplating. When he finally turns to the others, a glint of purpose can be seen in his eyes.

[Gob] "Time waits for no man ... or goblin, for that matter. If we are to gain any kind of respect, we must continue to work for it. Enough standing around and talking, let's pile these foul miscreants in this cart as Glorath suggested and go and meet Rakanishu. He should be on his way back by now. We can then continue to the Toad." [/Gob]
 

You pile the three prisoners with the rest of the guards and try to move the wagon. Unfortunately, it's very heavy and you move really slowly. It'd be tomorrow morning by the time you reach the sheriff's.

Furthermore, you're not sure of the route Rakanishu took. (It'd probably require Streetwise checks to make sure both sides took the shortest route, and most of you aren't too sure of the roads outside Gobtown).

The sailor that had been on the ground stands up, touching his head. "I'll be on my way now..." he says.
 

The sailor that had been on the ground stands up, touching his head. "I'll be on my way now..." he says.

Goubido jumps down from the wagon, and blurts at the sailor in rushed common, "You're goin nowhere til the sherrif shows up, Boats. I don't really care, but the sherrif'll pitch a fit. He's prolly gonna pitch a fit anyway, but it ain't gonna be at me 'cause I let you walk outta here." He concludes with a sudden moment of vocal focus and clarity. "Sit. Down." [Intimidate + 3]
 

[gob] "We might as well wait it out," D'Bruuhl says to the others. "It doesn't look like we're going anywhere until Rakanishu gets back." [/gob]

D'Bruuhl keeps a steeley eye on Arktul, Taris and their compadre, while continuing to chastise them until Rakanishu returns with the sherriff.
 

Goubido's words send a shiver of fear to the sailor, and he sits down. "But my ship is leaving in the morning...," he whines. Artkul grinds his teeth but doesn't say anything.

Rakanishu returns after about half an hour, with two surly-looking guards in tow. The mist is starting to clear and dawn isn't too far off.
 


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