GOD RULES: Player's Guide (5e) Previews/Discussion

Ohhh, ok, so Pranic is more something for boss monsters to use against PCs rather than vice versa.

It's more of a crazy desperation move.

As regards PC's, they could burn a bunch of HP of their Physical Form to up the damage, even 'kill' themselves if the intention was to stick around in their True/Mythic form.

So lots of options.

For those comic fans out there Thor's god blast is Pranic Super-Lightning.

I always felt like big monsters in 5e had too few hit points... one campaign I played in we were fighting things with 1000+ hp that would have been over defensive CR 30 by the official guidelines, and we were maybe 15th-16th level at that point. (Though that was a group of up to 8 players so we could really focus fire a lot...)

I have standardised Hit Dice by Challenge Rating.

CR 16/DR 1 = 30 Hit Dice,
CR 20/DR 2 = 40
CR 24/DR 3 = 60
CR 28/DR 4 = 80
Etc.

So my Balor (CR 20, not 19 - effectively a Quasi-deity. Has 500 HP. I have it detailed in the book under the Balor Bodyguard, 11th level epic spell. I may preview that in a few weeks time.

By the way I added a stipulation to Mutagenic damage: single target uses of mutagenic damage create new growths, while multi-target/area uses will add to any existing growths.

I'm also tweaking Gravitic and Chthonic to be a bit simpler or more balanced.
 

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